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UE3:EditorEngine (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Editor
- Known direct subclasses:
- UTEditorEngine, UnrealEdEngine
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Advanced'
[edit] AlwaysShowTerrain
Type: bool
Modifiers: config
If TRUE, always show the terrain in the overhead 2D view.
[edit] AutoSaveDir
Type: string
Modifiers: config
The location to autosave to.
Default value: "..\UTGame\Autosaves"
[edit] bEnableSocketSnapping
Type: bool
Modifiers: config
If TRUE, socket snapping is enabled in the main level viewports.
[edit] bPrefabsLocked
Type: bool
Modifiers: config
If TRUE, parts of prefabs cannot be individually selected/edited.
Default value: True
[edit] bShowBrushMarkerPolys
Type: bool
Modifiers: config
If TRUE, show translucent marker polygons on the builder brush and volumes.
[edit] bUseMayaCameraControls
Type: bool
Modifiers: config
If TRUE, use Maya camera controls.
Default value: True
[edit] EditPackages
Modifiers: globalconfig
the list of package names to compile when building scripts
Default value, index 0: "Core"
Default value, index 1: "Engine"
Default value, index 2: "GameFramework"
Default value, index 3: "Editor"
Default value, index 4: "UnrealEd"
Default value, index 5: "UnrealScriptTest"
Default value, index 6: "IpDrv"
Default value, index 7: "OnlineSubsystemGameSpy"
Default value, index 8: "UTGame"
Default value, index 9: "UTEditor"
Default value, index 10: "UTGameContent"
Default value, index 11: "UT3Gold"
Default value, index 12: "UWeb"
Default value, index 13: "UT3GoldGame"
[edit] EditPackagesInPath
Type: string
Modifiers: config
the base directory to use for finding .uc files to compile
Default value: "..\Development\Src"
[edit] EditPackagesOutPath
Type: string
Modifiers: config
the directory to save compiled .u files to
Default value: "..\UTGame\Script"
[edit] FOVAngle
Type: float
Modifiers: config
Default value: 90.0
[edit] FRScriptOutputPath
Type: string
Modifiers: config
the directory to save compiled .u files to when script is compiled with the -FINAL_RELEASE switch
Default value: "..\UTGame\ScriptFinalRelease"
[edit] GameCommandLine
Type: string
Modifiers: config
Default value: "-log"
[edit] GodMode
Type: bool
Modifiers: config
Default value: True
[edit] InEditorGameURLOptions
Type: string
Modifiers: config
Additional per-user/per-game options set in the .ini file. Should be in the form "?option1=X?option2?option3=Y"
Default value: "?quickstart=1?numplay=1"
[edit] InvertwidgetZAxis
Type: bool
Modifiers: config
Default value: True
[edit] UseActorRotationGizmo
Type: bool
Modifiers: config
If TRUE, use the gizmo for rotating actors.
[edit] UseAxisIndicator
Type: bool
Modifiers: config
Default value: True
[edit] UseSizingBox
Type: bool
Modifiers: config
[edit] Property group 'Grid'
[edit] CurrentGridSz
Type: int
Modifiers: noexport, config
Default value: 4
[edit] GridEnabled
Type: bool
Modifiers: noexport, config
Default value: True
[edit] GridSizes
Type: float
Array size: 11
Modifiers: noexport, config
FEditorConstraints::MAX_GRID_SIZES = 11 in native code
[edit] ScaleGridSize
Type: int
Modifiers: noexport, config
Integer percentage amount to snap scaling to.
Default value: 5
[edit] SnapDistance
Type: float
Modifiers: noexport, config
Default value: 10.0
[edit] SnapScaleEnabled
Type: bool
Modifiers: noexport, config
Default value: True
[edit] SnapVertices
Type: bool
Modifiers: noexport, config
[edit] Property group 'RotationGrid'
[edit] RotGridEnabled
Type: bool
Modifiers: noexport, config
Default value: True
[edit] RotGridSize
Type: Object.Rotator
Modifiers: noexport, config
Default value:
| Member | Value |
|---|---|
| Pitch | 1024 |
| Roll | 1024 |
| Yaw | 1024 |
[edit] Internal variables
See EditorEngine internal variables.
[edit] Default values
| Property | Value |
|---|---|
| LocalPlayerClassName | "Editor.EditorPlayer" |
