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UE3:Engine (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Known classes within Engine:
- GameViewportClient, LocalPlayer, UTGameViewportClient
- Direct subclasses:
- EditorEngine, GameEngine
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Engine: The base class of the global application object classes. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Colors'
[edit] C_AddWire
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 127 |
| R | 127 |
[edit] C_BrushWire
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 192 |
[edit] C_BSPCollision
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 223 |
| G | 157 |
| R | 149 |
[edit] C_NonSolidWire
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 32 |
| G | 192 |
| R | 63 |
[edit] C_OrthoBackground
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 163 |
| G | 163 |
| R | 163 |
[edit] C_ScaleBoxHi
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 157 |
| G | 149 |
| R | 223 |
[edit] C_SemiSolidWire
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 255 |
| R | 127 |
[edit] C_SubtractWire
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 63 |
| G | 192 |
| R | 255 |
[edit] C_Volume
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 196 |
| R | 255 |
[edit] C_VolumeCollision
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 157 |
| G | 223 |
| R | 149 |
[edit] C_WireBackground
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 0 |
[edit] C_WorldBox
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 107 |
| G | 0 |
| R | 0 |
[edit] Property group 'Settings'
[edit] bForceStaticTerrain
Type: bool
Modifiers: config
Flag for forcing terrain to be 'static' (MinTessellationLevel = MaxTesselationLevel) Game time only...
[edit] bSubtitlesEnabled
Type: bool
Modifiers: config
Flag for completely disabling subtitles for localized sounds.
Default value: True
[edit] bSubtitlesForcedOff
Type: bool
Modifiers: config
Flag for forcibly disabling subtitles even if you try to turn them back on they will be off
[edit] bUseBackgroundLevelStreaming
Type: bool
Modifiers: config
Whether to allow background level streaming.
Default value: True
[edit] bUseSound
Type: bool
Modifiers: config
Default value: True
[edit] bUseTextureStreaming
Type: bool
Modifiers: config
Whether to use texture streaming.
Default value: True
[edit] StreamingDistanceFactor
Type: float
Fudge factor for tweaking the distance based miplevel determination
[edit] TimeBetweenPurgingPendingKillObjects
Type: float
Modifiers: config
Time in seconds (game time) we should wait between purging object references to objects that are pending kill
Default value: 30.0
[edit] Internal variables
See Engine internal variables.
[edit] Enums
[edit] ETransitionType
A transition type.
- TT_None
- TT_Paused
- TT_Loading
- TT_Saving
- TT_Connecting
- TT_Precaching
[edit] Structs
[edit] DropNoteInfo
Modifiers: native
Info about one note dropped in the map during PIE.
- Object.Vector Location
- Location to create Note actor in edited level.
- Object.Rotator Rotation
- Rotation to create Note actor in edited level.
- string Comment
- Text to assign to Note actor in edited level.
[edit] Static native functions
[edit] AddOverlay
Adds a text overlay to the movie
Parameters:
- Font - Font to use to display (must be in the root set so this will work during loads)
- Text - Text to display
- X - X location in resolution-independent coordinates (ignored if centered)
- Y - Y location in resolution-independent coordinates
- ScaleX - Text horizontal scale
- ScaleY - Text vertical scale
- bIsCentered - TRUE if the text should be centered
[edit] AddOverlayWrapped
Adds a wrapped text overlay to the movie
Parameters:
- Font - Font to use to display (must be in the root set so this will work during loads)
- Text - Text to display
- X - X location in resolution-independent coordinates (ignored if centered)
- Y - Y location in resolution-independent coordinates
- ScaleX - Text horizontal scale
- ScaleY - Text vertical scale
- WrapWidth - Number of pixels before text should wrap
[edit] CheatWasEnabled
Call when a cheat was enabled, to disable achievement progress
[edit] GetAdditionalFont
Returns the specified additional font.
Parameters:
- AdditionalFontIndex - Index into the AddtionalFonts array.
[edit] GetAudioDevice
Returns:
- the audio device (will be None if sound is disabled)
[edit] GetCurrentWorldInfo
Returns a pointer to the current world.
[edit] GetLargeFont
Returns the engine's default large font
[edit] GetLastMovieName
Returns:
- Returns the name of the last movie that was played.
[edit] GetMediumFont
Returns the engine's default medium font
[edit] GetSmallFont
Returns the engine's default small font
[edit] GetTinyFont
Returns the engine's default tiny font
[edit] IsSplitScreen
Returns:
- whether we're currently running in splitscreen (more than one local player)
[edit] PlayLoadMapMovie
Play one of the LoadMap loading movies as configured by ini file
Returns:
- TRUE if a movie was played
[edit] RemoveAllOverlays
Removes all overlays from displaying
[edit] StopMovie
Stops the current movie
