My program doesn't have bugs. It just develops random features.
UE3:FileWriter (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
This is a simple class that allows for secure writing of output files from within Script. The directory to which it writes files is determined by the file type member variable.
[edit] Properties
[edit] ArchivePtr
Type: pointer{FArchive}
Modifiers: const, native
Internal FArchive pointer
[edit] Filename
Type: string
Modifiers: const
File name, created via OpenFile()
[edit] FileType
Type: FWFileType
Modifiers: const
Holds the file type for this file.
[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
No new values.
[edit] Enums
[edit] FWFileType
Type of file
- FWFT_Log
- Created in %GameDir%/Logs
- FWFT_Stats
- Created in %GameDir%/Stats
- FWFT_HTML
- Created in %GameDir%/Web/DynamicHTML
- FWFT_User
- Created in %GameDir%/User
- FWFT_Debug
- Created in %GameDir%/Debug
[edit] Functions
[edit] Native functions
[edit] CloseFile
Closes the log file.
[edit] Logf
Logs the given string to the log file.
Parameters:
- logString - string to dump
[edit] OpenFile
Opens the actual file using the specified name.
Parameters:
- fileName - name of file to open
- extension - optional file extension to use, defaults to .txt if none is specified
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
Overridden to automatically close the logfile on destruction.
