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UE3:FlockTest_Spawner (UT3)

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UT3 Object >> Actor >> FlockTest_Spawner

Contents

Package: 
UTGame
Direct subclass:
UTFlockSpawner_Human

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'Action'

[edit] ActionAnimNames

Type: array<name>


[edit] ActionBlendTime

Type: float


Default value: 0.1

[edit] ActionDuration

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionActionDuration
LookupTable
  1. 0.8
  2. 1.2
  3. 0.8
  4. 1.2
  5. 0.8
  6. 1.2
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

[edit] ActionInterval

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionActionInterval
LookupTable
  1. 10.0
  2. 20.0
  3. 10.0
  4. 20.0
  5. 10.0
  6. 20.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

[edit] ReActionDelay

Type: float


Default value: 1.0

[edit] RotateToTargetSpeed

Type: float


Default value: 0.1

[edit] TargetActionAnimNames

Type: array<name>


[edit] TargetActionInterval

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionTargetActionInterval
LookupTable
  1. 1.0
  2. 5.0
  3. 1.0
  4. 5.0
  5. 1.0
  6. 5.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

[edit] Property group 'AttachMesh'

[edit] AttachmentMeshes

Type: array<SkeletalMesh>


[edit] AttachmentSocket

Type: name


[edit] Property group 'FlockTest_Spawner'

[edit] AnimVelRate

Type: float


Default value: 0.0070

[edit] AvoidOtherRadius

Type: float


Default value: 100.0

[edit] AvoidOtherStrength

Type: float


Default value: 1500.0

[edit] AwareRadius

Type: float


Default value: 200.0

[edit] bActive

Type: bool


Default value: True

[edit] ChangeTargetInterval

Type: float


Default value: 30.0

[edit] CrowdAcc

Type: Object.Vector


[edit] FlockAnimSets

Type: array<AnimSet>


[edit] FlockAnimTree

Type: AnimTree


[edit] FlockMeshes

Type: array<SkeletalMesh>


[edit] FollowPathStrength

Type: float


Default value: 30.0

[edit] MatchVelStrength

Type: float


Default value: 0.6

[edit] MaxVelDamping

Type: float


Default value: 0.0030

[edit] MaxYawRate

Type: float


Default value: 40000.0

[edit] MinVelDamping

Type: float


Default value: 0.0010

[edit] Radius

Type: float


Default value: 200.0

[edit] RunAnimName

Type: name


[edit] SpawnNum

Type: int


Default value: 100

[edit] SpawnRate

Type: float


Default value: 10.0

[edit] SpeedBlendEnd

Type: float


Default value: 180.0

[edit] SpeedBlendStart

Type: float


Default value: 150.0

[edit] ToCentroidStrength

Type: float


[edit] ToPathStrength

Type: float


Default value: 200.0

[edit] ToTargetStrength

Type: float


Default value: 150.0

[edit] WalkAnimName

Type: name


[edit] WalkVelThresh

Type: float


Default value: 10.0

[edit] Property group 'Lighting'

[edit] FlockLighting

Type: LightComponent.LightingChannelContainer


[edit] Internal variables

[edit] NumSpawned

Type: int


[edit] Remainder

Type: float


[edit] Default values

Property Value
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'

[edit] Subobjects

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EnvyEditorResources.BlueDefense'

[edit] Functions

[edit] Events

[edit] Tick

event Tick (float DeltaSeconds)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle action)