Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:FlockTest_Spawner (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclass:
- UTFlockSpawner_Human
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Action'
[edit] ActionAnimNames
[edit] ActionBlendTime
Type: float
Default value: 0.1
[edit] ActionDuration
Type: DistributionFloat.RawDistributionFloat
Default value:
| Member | Value |
|---|---|
| Distribution | DistributionActionDuration |
| LookupTable |
|
| LookupTableChunkSize | 2 |
| LookupTableNumElements | 2 |
| Op | 2 |
[edit] ActionInterval
Type: DistributionFloat.RawDistributionFloat
Default value:
| Member | Value |
|---|---|
| Distribution | DistributionActionInterval |
| LookupTable |
|
| LookupTableChunkSize | 2 |
| LookupTableNumElements | 2 |
| Op | 2 |
[edit] ReActionDelay
Type: float
Default value: 1.0
[edit] RotateToTargetSpeed
Type: float
Default value: 0.1
[edit] TargetActionAnimNames
[edit] TargetActionInterval
Type: DistributionFloat.RawDistributionFloat
Default value:
| Member | Value |
|---|---|
| Distribution | DistributionTargetActionInterval |
| LookupTable |
|
| LookupTableChunkSize | 2 |
| LookupTableNumElements | 2 |
| Op | 2 |
[edit] Property group 'AttachMesh'
[edit] AttachmentMeshes
Type: array<SkeletalMesh>
[edit] AttachmentSocket
Type: name
[edit] Property group 'FlockTest_Spawner'
[edit] AnimVelRate
Type: float
Default value: 0.0070
[edit] AvoidOtherRadius
Type: float
Default value: 100.0
[edit] AvoidOtherStrength
Type: float
Default value: 1500.0
[edit] AwareRadius
Type: float
Default value: 200.0
[edit] bActive
Type: bool
Default value: True
[edit] ChangeTargetInterval
Type: float
Default value: 30.0
[edit] CrowdAcc
Type: Object.Vector
[edit] FlockAnimSets
[edit] FlockAnimTree
Type: AnimTree
[edit] FlockMeshes
Type: array<SkeletalMesh>
[edit] FollowPathStrength
Type: float
Default value: 30.0
[edit] MatchVelStrength
Type: float
Default value: 0.6
[edit] MaxVelDamping
Type: float
Default value: 0.0030
[edit] MaxYawRate
Type: float
Default value: 40000.0
[edit] MinVelDamping
Type: float
Default value: 0.0010
[edit] Radius
Type: float
Default value: 200.0
[edit] RunAnimName
Type: name
[edit] SpawnNum
Type: int
Default value: 100
[edit] SpawnRate
Type: float
Default value: 10.0
[edit] SpeedBlendEnd
Type: float
Default value: 180.0
[edit] SpeedBlendStart
Type: float
Default value: 150.0
[edit] ToCentroidStrength
Type: float
[edit] ToPathStrength
Type: float
Default value: 200.0
[edit] ToTargetStrength
Type: float
Default value: 150.0
[edit] WalkAnimName
Type: name
[edit] WalkVelThresh
Type: float
Default value: 10.0
[edit] Property group 'Lighting'
[edit] FlockLighting
Type: LightComponent.LightingChannelContainer
[edit] Internal variables
[edit] NumSpawned
Type: int
[edit] Remainder
Type: float
[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | SpriteComponent'Sprite' |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
| Sprite | Texture2D'EnvyEditorResources.BlueDefense' |
[edit] Functions
[edit] Events
[edit] Tick
Overrides: Actor.Tick
