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UE3:FogVolumeDensityComponent (UDK)

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UDK Object >> Component >> ActorComponent >> FogVolumeDensityComponent

Contents

Package: 
Engine
Direct subclasses:
FogVolumeConeDensityComponent, FogVolumeConstantDensityComponent, FogVolumeLinearHalfspaceDensityComponent, FogVolumeSphericalDensityComponent
This class in other games:
UT3


[edit] Properties

[edit] Property group 'FogVolumeDensityComponent'

[edit] ApproxFogLightColor

Type: Object.LinearColor

Modifiers: interp

Color used to approximate fog material color on transparency. Important: Set this color to match the overall color of the fog material, otherwise transparency will not be fogged correctly.

Default value:

Member Value
A 1.0
B 0.7
G 0.5
R 0.5

[edit] bAffectsTranslucency

Type: bool

Controls whether the fog volume affects intersecting translucency. If FALSE, the fog volume will sort normally with translucency and not fog intersecting translucent objects.

Default value: True

[edit] bEnabled

Type: bool

Modifiers: const

True if the fog is enabled.

Default value: True

[edit] FogMaterial

Type: MaterialInterface

Fog Material to use on the AutomaticComponent. This will not be used on FogVolumeActors, they will use their existing materials.

[edit] FogVolumeActors

Type: array<Actor>

Optional array of actors that will define the shape of the fog volume. These actors will not be moved along with the fog volume, and they can be selected directly.

[edit] SimpleLightColor

Type: Object.LinearColor

Modifiers: interp

Sets the 'EmissiveColor' Vector Parameter of FogMaterial. This will have no effect if FogMaterial has been overridden with a material that does not have a 'EmissiveColor' parameter.

Default value:

Member Value
A 1.0
B 0.7
G 0.5
R 0.5

[edit] StartDistance

Type: float

Modifiers: interp

Distance from the camera that the fog should start, in world units.

[edit] Internal variables

[edit] DefaultFogVolumeMaterial

Type: MaterialInterface


Default value: Material'EngineMaterials.FogVolumeMaterial'

[edit] Native functions

[edit] SetEnabled

final native function SetEnabled (bool bSetEnabled)