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UE3:FogVolumeDensityComponent (UDK)
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| Object >> Component >> ActorComponent >> FogVolumeDensityComponent |
Contents |
- Package:
- Engine
- Direct subclasses:
- FogVolumeConeDensityComponent, FogVolumeConstantDensityComponent, FogVolumeLinearHalfspaceDensityComponent, FogVolumeSphericalDensityComponent
- This class in other games:
- UT3
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[edit] Properties
[edit] Property group 'FogVolumeDensityComponent'
[edit] ApproxFogLightColor
Type: Object.LinearColor
Modifiers: interp
Color used to approximate fog material color on transparency. Important: Set this color to match the overall color of the fog material, otherwise transparency will not be fogged correctly.
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 0.7 |
| G | 0.5 |
| R | 0.5 |
[edit] bAffectsTranslucency
Type: bool
Controls whether the fog volume affects intersecting translucency. If FALSE, the fog volume will sort normally with translucency and not fog intersecting translucent objects.
Default value: True
[edit] bEnabled
Type: bool
Modifiers: const
True if the fog is enabled.
Default value: True
[edit] FogMaterial
Type: MaterialInterface
Fog Material to use on the AutomaticComponent. This will not be used on FogVolumeActors, they will use their existing materials.
[edit] FogVolumeActors
Optional array of actors that will define the shape of the fog volume. These actors will not be moved along with the fog volume, and they can be selected directly.
[edit] SimpleLightColor
Type: Object.LinearColor
Modifiers: interp
Sets the 'EmissiveColor' Vector Parameter of FogMaterial. This will have no effect if FogMaterial has been overridden with a material that does not have a 'EmissiveColor' parameter.
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 0.7 |
| G | 0.5 |
| R | 0.5 |
[edit] StartDistance
Type: float
Modifiers: interp
Distance from the camera that the fog should start, in world units.
[edit] Internal variables
[edit] DefaultFogVolumeMaterial
Type: MaterialInterface
Default value: Material'EngineMaterials.FogVolumeMaterial'
