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UE3:ForcedDirVolume (UT3)
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| Object >> Actor >> Brush >> Volume >> PhysicsVolume >> ForcedDirVolume |
Contents |
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ForcedDirVolume used to force UTVehicles [of a certain class if wanted] in a certain direction
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'ForcedDirVolume'
[edit] Arrow
Type: ArrowComponent
Modifiers: const
Default value: ArrowComponent'AC'
[edit] bAllowBackwards
Type: bool
allows negative forces, thus trapping vehicles on a line instead of in a direction
[edit] bBlockPawns
Type: bool
[edit] bBlockSpectators
Type: bool
Default value: True
[edit] bDenyExit
Type: bool
if the vehicle is being effected by a force volume, the player cannot exit the vehicle.
[edit] bDontBlockRedeemers
Type: bool
[edit] bIgnoreHoverboards
Type: bool
[edit] TypeToForce
Default value: Class'UTGame.UTVehicle'
[edit] Internal variables
[edit] ArrowDirection
Type: Object.Vector
[edit] TouchingVehicles
[edit] VehiclePushMag
Type: float
Default value: 1100.0
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bMovable | False |
| bPushedByEncroachers | False |
| bStatic | False |
| CollisionType | COLLIDE_CustomDefault |
| Components[1] | ArrowComponent'AC' |
[edit] Subobjects
[edit] AC
Class: Engine.ArrowComponent
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AbsoluteRotation | True | ||||||||||
| ArrowColor |
|
||||||||||
| ArrowSize | 5.0 |
[edit] BrushComponent0
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
| Property | Value |
|---|---|
| BlockActors | True |
| BlockRigidBody | True |
| RBChannel | RBCC_Untitled4 |
[edit] Functions
[edit] Events
[edit] ActorEnteredVolume
Overrides: PhysicsVolume.ActorEnteredVolume
[edit] PostBeginPlay
Overrides: PhysicsVolume.PostBeginPlay
[edit] Touch
Overrides: PhysicsVolume.Touch
[edit] UnTouch
Overrides: Actor.UnTouch
[edit] Other instance functions
[edit] StopsProjectile
Overrides: Actor.StopsProjectile
