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UE3:ForcedDirVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> ForcedDirVolume

Contents

Package: 
UTGame
This class in other games:
UDK

ForcedDirVolume used to force UTVehicles [of a certain class if wanted] in a certain direction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'ForcedDirVolume'

[edit] Arrow

Type: ArrowComponent

Modifiers: const


Default value: ArrowComponent'AC'

[edit] bAllowBackwards

Type: bool

allows negative forces, thus trapping vehicles on a line instead of in a direction

[edit] bBlockPawns

Type: bool


[edit] bBlockSpectators

Type: bool


Default value: True

[edit] bDenyExit

Type: bool

if the vehicle is being effected by a force volume, the player cannot exit the vehicle.

[edit] bDontBlockRedeemers

Type: bool


[edit] bIgnoreHoverboards

Type: bool


[edit] TypeToForce

Type: class<UTVehicle>


Default value: Class'UTGame.UTVehicle'

[edit] Internal variables

[edit] ArrowDirection

Type: Object.Vector


[edit] TouchingVehicles

Type: array<UTVehicle>


[edit] VehiclePushMag

Type: float


Default value: 1100.0

[edit] Default values

Property Value
bBlockActors True
bMovable False
bPushedByEncroachers False
bStatic False
CollisionType COLLIDE_CustomDefault
Components[1] ArrowComponent'AC'

[edit] Subobjects

[edit] AC

Class: Engine.ArrowComponent

Property Value
AbsoluteRotation True
ArrowColor
Member Value
A 255
B 150
G 100
R 150
ArrowSize 5.0

[edit] BrushComponent0

Class: Engine.BrushComponent

Inherits from: PhysicsVolume.BrushComponent0

Property Value
BlockActors True
BlockRigidBody True
RBChannel RBCC_Untitled4

[edit] Functions

[edit] Events

[edit] ActorEnteredVolume

event ActorEnteredVolume (Actor Other)

Overrides: PhysicsVolume.ActorEnteredVolume


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PhysicsVolume.PostBeginPlay


[edit] Touch

simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: PhysicsVolume.Touch


[edit] UnTouch

simulated event UnTouch (Actor Other)

Overrides: Actor.UnTouch


[edit] Other instance functions

[edit] StopsProjectile

simulated function bool StopsProjectile (Projectile P)

Overrides: Actor.StopsProjectile