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UE3:HeightFogComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> HeightFogComponent

Contents

Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'HeightFogComponent'

[edit] bEnabled

Type: bool

Modifiers: const

True if the fog is enabled.

Default value: True

[edit] Density

Type: float

Modifiers: const, interp

affects the scale for the fog layer's thickness

Default value: 5.0E-5

[edit] ExtinctionDistance

Type: float

Modifiers: const, interp

The distance at which light passing through the fog is 100% extinguished.

Default value: 1.0E8

[edit] LightBrightness

Type: float

Modifiers: const, interp

affects the inscattering color

Default value: 0.1

[edit] LightColor

Type: Object.Color

Modifiers: const, interp

Fog color to blend with the scene

Default value:

Member Value
A 0
B 255
G 255
R 255

[edit] StartDistance

Type: float

Modifiers: const, interp

distance at which fog starts affecting the scene

[edit] Internal variables

[edit] Height

Type: float

Modifiers: const

z-height for the fog plane - updated by the owning actor

[edit] Native functions

[edit] SetEnabled

final native function SetEnabled (bool bSetEnabled)

Changes the enabled state of the height fog component.

Parameters:

  • bSetEnabled - The new value for bEnabled.