Cogito, ergo sum
UE3:Input (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> Interaction >> Input |
Contents |
- Package:
- Engine
- Direct subclasses:
- EditorViewportInput, PlayerInput
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Input Object that maps key events to key bindings Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] AxisArray
Modifiers: native, const, init
[edit] Bindings
Modifiers: config
[edit] CurrentDelta
Type: float
Modifiers: const
[edit] CurrentDeltaTime
Type: float
Modifiers: const
[edit] CurrentEvent
Type: Object.EInputEvent
Modifiers: const
[edit] NameToPtr
Type: Map{FName,void*}
Modifiers: native, const
[edit] PressedKeys
Modifiers: const
list of keys which this interaction handled a pressed event for
[edit] Structs
[edit] KeyBind
Modifiers: native
[edit] Functions
[edit] Exec functions
[edit] SetBind
[edit] Native functions
[edit] GetBind
[edit] ResetInput
native function ResetInput ()
Resets this input object, flushing all pressed keys and clearing all player 'input' variables.
