Cogito, ergo sum

UE3:Input (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> UIRoot >> Interaction >> Input

Contents

Package: 
Engine
Direct subclasses:
EditorViewportInput, PlayerInput
This class in other games:
UDK

Input Object that maps key events to key bindings Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] AxisArray

Type: array<pointer{FLOAT}>

Modifiers: native, const, init


[edit] Bindings

Type: array<KeyBind>

Modifiers: config


[edit] CurrentDelta

Type: float

Modifiers: const


[edit] CurrentDeltaTime

Type: float

Modifiers: const


[edit] CurrentEvent

Type: Object.EInputEvent

Modifiers: const


[edit] NameToPtr

Type: Map{FName,void*}

Modifiers: native, const


[edit] PressedKeys

Type: array<name>

Modifiers: const

list of keys which this interaction handled a pressed event for

[edit] Structs

[edit] KeyBind

Modifiers: native

name Name 
string Command 
bool Control 
bool Shift 
bool Alt 

[edit] Functions

[edit] Exec functions

[edit] SetBind

exec function SetBind (name BindName, string Command)


[edit] Native functions

[edit] GetBind

native function string GetBind (name Key)


[edit] ResetInput

native function ResetInput ()

Resets this input object, flushing all pressed keys and clearing all player 'input' variables.

Personal tools