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UE3:InterpTrackVisibility (UDK)

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UDK Object >> InterpTrack >> InterpTrackVisibility

Contents

Package: 
Engine

null

[edit] Properties

[edit] Property group 'InterpTrackVisibility'

[edit] bFireEventsWhenBackwards

Type: bool

If events should be fired when passed playing the sequence backwards.

Default value: True

[edit] bFireEventsWhenForwards

Type: bool

If events should be fired when passed playing the sequence forwards.

Default value: True

[edit] bFireEventsWhenJumpingForwards

Type: bool

If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.

Default value: True

[edit] Internal variables

[edit] VisibilityTrack

Type: array<VisibilityTrackKey>

Array of events to fire off.

[edit] Default values

Property Value
TrackInstClass Class'Engine.InterpTrackInstVisibility'
TrackTitle "Visibility"

[edit] Enums

[edit] EVisibilityTrackAction

Visibility track actions

EVTA_Hide 
Hides the object
EVTA_Show 
Shows the object
EVTA_Toggle 
Toggles visibility of the object

[edit] EVisibilityTrackCondition

Required condition for firing this event

EVTC_Always 
Always play this event
EVTC_GoreEnabled 
Only play this event when extreme content (gore) is enabled
EVTC_GoreDisabled 
Only play this event when extreme content (gore) is disabled

[edit] Structs

[edit] VisibilityTrackKey

Modifiers: native

Information for one toggle in the track.

float Time 
EVisibilityTrackAction Action 
EVisibilityTrackCondition ActiveCondition 
Condition that must be satisfied for this key event to fire
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