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UE3:InterpTrackVisibility (UDK)
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| Object >> InterpTrack >> InterpTrackVisibility |
Contents |
- Package:
- Engine
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[edit] Properties
[edit] Property group 'InterpTrackVisibility'
[edit] bFireEventsWhenBackwards
Type: bool
If events should be fired when passed playing the sequence backwards.
Default value: True
[edit] bFireEventsWhenForwards
Type: bool
If events should be fired when passed playing the sequence forwards.
Default value: True
[edit] bFireEventsWhenJumpingForwards
Type: bool
If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.
Default value: True
[edit] Internal variables
[edit] VisibilityTrack
Type: array<VisibilityTrackKey>
Array of events to fire off.
[edit] Default values
| Property | Value |
|---|---|
| TrackInstClass | Class'Engine.InterpTrackInstVisibility' |
| TrackTitle | "Visibility" |
[edit] Enums
[edit] EVisibilityTrackAction
Visibility track actions
- EVTA_Hide
- Hides the object
- EVTA_Show
- Shows the object
- EVTA_Toggle
- Toggles visibility of the object
[edit] EVisibilityTrackCondition
Required condition for firing this event
- EVTC_Always
- Always play this event
- EVTC_GoreEnabled
- Only play this event when extreme content (gore) is enabled
- EVTC_GoreDisabled
- Only play this event when extreme content (gore) is disabled
[edit] Structs
[edit] VisibilityTrackKey
Modifiers: native
Information for one toggle in the track.
- float Time
- EVisibilityTrackAction Action
- EVisibilityTrackCondition ActiveCondition
- Condition that must be satisfied for this key event to fire
