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UE3:LensFlareComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> LensFlareComponent

Contents

Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'LensFlareComponent'

[edit] bAutoActivate

Type: bool

If TRUE, automatically enable this flare when it is attached

Default value: True

[edit] Template

Type: LensFlare

Modifiers: const


[edit] Property group 'Rendering'

[edit] SourceColor

Type: Object.LinearColor

The color of the source

Default value:

Member Value
A 1.0
B 1.0
G 1.0
R 1.0

[edit] Internal variables

[edit] bHasTranslucency

Type: bool

Modifiers: transient


[edit] bHasUnlitDistortion

Type: bool

Modifiers: transient


[edit] bHasUnlitTranslucency

Type: bool

Modifiers: transient


[edit] bIsActive

Type: bool

Modifiers: transient

Internal variables

[edit] bUsesSceneColor

Type: bool

Modifiers: transient


[edit] ConeFudgeFactor

Type: float

Modifiers: transient


[edit] InnerCone

Type: float

Modifiers: transient


[edit] OuterCone

Type: float

Modifiers: transient

Viewing cone angles.

[edit] PreviewInnerCone

Type: DrawLightConeComponent

Modifiers: const


[edit] PreviewOuterCone

Type: DrawLightConeComponent

Modifiers: const


[edit] PreviewRadius

Type: DrawLightRadiusComponent

Modifiers: const


[edit] Radius

Type: float

Modifiers: transient


[edit] ReleaseResourcesFence

Type: pointer{class FRenderCommandFence}

Modifiers: native, const

Command fence used to shut down properly

[edit] Default values

Property Value
bTickInEditor True
TickGroup TG_PostAsyncWork

[edit] Structs

[edit] LensFlareElementInstance

(No member variables.)

[edit] Native functions

[edit] SetIsActive

native function SetIsActive (bool bInIsActive)


[edit] SetSourceColor

native function SetSourceColor (Object.LinearColor InSourceColor)


[edit] SetTemplate

native final function SetTemplate (LensFlare NewTemplate)