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UE3:LensFlareComponent (UT3)
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| Object >> Component >> ActorComponent >> PrimitiveComponent >> LensFlareComponent |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'LensFlareComponent'
[edit] bAutoActivate
Type: bool
If TRUE, automatically enable this flare when it is attached
Default value: True
[edit] Template
Type: LensFlare
Modifiers: const
[edit] Property group 'Rendering'
[edit] SourceColor
Type: Object.LinearColor
The color of the source
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 1.0 |
| G | 1.0 |
| R | 1.0 |
[edit] Internal variables
[edit] bHasTranslucency
Type: bool
Modifiers: transient
[edit] bHasUnlitDistortion
Type: bool
Modifiers: transient
[edit] bHasUnlitTranslucency
Type: bool
Modifiers: transient
[edit] bIsActive
Type: bool
Modifiers: transient
Internal variables
[edit] bUsesSceneColor
Type: bool
Modifiers: transient
[edit] ConeFudgeFactor
Type: float
Modifiers: transient
[edit] InnerCone
Type: float
Modifiers: transient
[edit] OuterCone
Type: float
Modifiers: transient
Viewing cone angles.
[edit] PreviewInnerCone
Type: DrawLightConeComponent
Modifiers: const
[edit] PreviewOuterCone
Type: DrawLightConeComponent
Modifiers: const
[edit] PreviewRadius
Type: DrawLightRadiusComponent
Modifiers: const
[edit] Radius
Type: float
Modifiers: transient
[edit] ReleaseResourcesFence
Type: pointer{class FRenderCommandFence}
Modifiers: native, const
Command fence used to shut down properly
[edit] Default values
| Property | Value |
|---|---|
| bTickInEditor | True |
| TickGroup | TG_PostAsyncWork |
[edit] Structs
[edit] LensFlareElementInstance
(No member variables.)
