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UE3:LiftCenter (UDK)
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| Object >> Actor >> NavigationPoint >> LiftCenter |
Contents |
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LiftCenter. Used to support AI navigation on lifts. should be placed in the center of the navigable lift surface. Used in conjunction with LiftExits
[edit] Properties
[edit] Property group 'LiftCenter'
[edit] LiftTrigger
Type: Trigger
if specified, must touch this to start the lift
[edit] Internal variables
[edit] bJumpLift
Type: bool
[edit] CollisionHeight
Type: float
Default value: 50.0
[edit] LiftOffset
Type: Object.Vector
starting vector between MyLift location and LiftCenter location
[edit] MaxDist2D
Type: float
Default value: 400.0
[edit] MyLift
Type: InterpActor
[edit] Default values
| Property | Value |
|---|---|
| bForceNoStrafing | True |
| bNeverUseStrafing | True |
| bNoAutoConnect | True |
| bSpecialMove | True |
| bStatic | False |
| ExtraCost | 400 |
[edit] Subobjects
[edit] Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
| Sprite | Texture2D'EditorResources.lift_center' |
[edit] Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] SpecialHandling
Overrides: Actor.SpecialHandling
SpecialHandling is called by the navigation code when the next path has been found. It gives that path an opportunity to modify the result based on any special considerations Here, we check if the mover needs to be triggered
[edit] SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
[edit] Other instance functions
[edit] ProceedWithMove
Overrides: NavigationPoint.ProceedWithMove
