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UE3:LiftExit (UDK)

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UDK Object >> Actor >> NavigationPoint >> LiftExit

Contents

Package: 
Engine
Direct subclass:
UTJumpLiftExit
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3

LiftExit.

[edit] Properties

[edit] Property group 'LiftExit'

[edit] bExitOnly

Type: bool

if true, can only get off lift here.

[edit] MyLiftCenter

Type: LiftCenter


[edit] Default values

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True

[edit] Subobjects

[edit] Arrow

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

Property Value
ReplacementPrimitive None

[edit] CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
ReplacementPrimitive None

[edit] PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

Property Value
ReplacementPrimitive None

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.lift_exit'

[edit] Sprite2

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

Property Value
ReplacementPrimitive None

[edit] Functions

[edit] Events

[edit] SuggestMovePreparation

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


[edit] Other instance functions

[edit] CanBeReachedFromLiftBy

function bool CanBeReachedFromLiftBy (Pawn Other)


[edit] WaitForLift

function WaitForLift (Pawn Other)