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UE3:LiftExit (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> LiftExit |
Contents |
- Package:
- Engine
- Direct subclass:
- UTJumpLiftExit
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3
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LiftExit.
[edit] Properties
[edit] Property group 'LiftExit'
[edit] bExitOnly
Type: bool
if true, can only get off lift here.
[edit] MyLiftCenter
Type: LiftCenter
[edit] Default values
| Property | Value |
|---|---|
| bForceNoStrafing | True |
| bNeverUseStrafing | True |
| bSpecialMove | True |
[edit] Subobjects
[edit] Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
| Sprite | Texture2D'EditorResources.lift_exit' |
[edit] Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Functions
[edit] Events
[edit] SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
[edit] Other instance functions
[edit] CanBeReachedFromLiftBy
[edit] WaitForLift
function WaitForLift (Pawn Other)
