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UE3:LightEnvironmentComponent (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> LightEnvironmentComponent |
Contents |
- Package:
- Engine
- Direct subclass:
- DynamicLightEnvironmentComponent
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This is used by the scene management to isolate lights and primitives. For lighting and actor or component use a DynamicLightEnvironmentComponent.
[edit] Properties
[edit] Property group 'LightEnvironmentComponent'
[edit] bEnabled
Type: bool
Modifiers: protected, const
Whether the light environment is used or treated the same as a LightEnvironment=NULL reference.
Default value: True
[edit] bForceNonCompositeDynamicLights
Type: bool
Whether the light environment should override GSystemSettings.bUseCompositeDynamicLights, and never composite dynamic lights into the light environment.
[edit] Internal variables
[edit] AffectedComponents
Type: array<PrimitiveComponent>
Modifiers: transient, protected
Array of primitive components which are using this light environment and currently attached.
[edit] bAllowAnyDominantLightInfluence
Type: bool
Modifiers: const
Whether to allow any dominant light interactions with any of the primitives this light environment is active on (AffectedComponents).
[edit] bAllowDominantDirectionalLightInfluence
Type: bool
Modifiers: const
Whether to allow dominant directional light interactions with any of the primitives this light environment is active on (AffectedComponents).
[edit] Native functions
[edit] IsEnabled
Returns whether the light environment is enabled
