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UE3:LightEnvironmentComponent (UDK)

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UDK Object >> Component >> ActorComponent >> LightEnvironmentComponent

Contents

Package: 
Engine
Direct subclass:
DynamicLightEnvironmentComponent
This class in other games:
UT3

This is used by the scene management to isolate lights and primitives. For lighting and actor or component use a DynamicLightEnvironmentComponent.

[edit] Properties

[edit] Property group 'LightEnvironmentComponent'

[edit] bEnabled

Type: bool

Modifiers: protected, const

Whether the light environment is used or treated the same as a LightEnvironment=NULL reference.

Default value: True

[edit] bForceNonCompositeDynamicLights

Type: bool

Whether the light environment should override GSystemSettings.bUseCompositeDynamicLights, and never composite dynamic lights into the light environment.

[edit] Internal variables

[edit] AffectedComponents

Type: array<PrimitiveComponent>

Modifiers: transient, protected

Array of primitive components which are using this light environment and currently attached.

[edit] bAllowAnyDominantLightInfluence

Type: bool

Modifiers: const

Whether to allow any dominant light interactions with any of the primitives this light environment is active on (AffectedComponents).

[edit] bAllowDominantDirectionalLightInfluence

Type: bool

Modifiers: const

Whether to allow dominant directional light interactions with any of the primitives this light environment is active on (AffectedComponents).

[edit] Native functions

[edit] IsEnabled

native final function bool IsEnabled () const

Returns whether the light environment is enabled

[edit] SetEnabled

native final function SetEnabled (bool bNewEnabled)