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UE3:MaterialExpression (UDK)
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| Object >> MaterialExpression |
- Package:
- Engine
- Within class:
- Material
- Direct subclasses:
- MaterialExpressionAbs, MaterialExpressionAdd, MaterialExpressionAppendVector, MaterialExpressionBumpOffset, MaterialExpressionCameraVector, MaterialExpressionCameraWorldPosition, MaterialExpressionCeil, MaterialExpressionClamp, MaterialExpressionComment, MaterialExpressionComponentMask, MaterialExpressionCompound, MaterialExpressionConstant2Vector, MaterialExpressionConstant3Vector, MaterialExpressionConstant4Vector, MaterialExpressionConstantBiasScale, MaterialExpressionConstantClamp, MaterialExpressionConstant, MaterialExpressionCosine, MaterialExpressionCrossProduct, MaterialExpressionCustomTexture, MaterialExpressionCustom, MaterialExpressionDepthBiasedAlpha, MaterialExpressionDepthBiasedBlend, MaterialExpressionDeriveNormalZ, MaterialExpressionDesaturation, MaterialExpressionDestColor, MaterialExpressionDestDepth, MaterialExpressionDistance, MaterialExpressionDivide, MaterialExpressionDotProduct, MaterialExpressionDynamicParameter, MaterialExpressionFloor, MaterialExpressionFluidNormal, MaterialExpressionFmod, MaterialExpressionFoliageImpulseDirection, MaterialExpressionFoliageNormalizedRotationAxisAndAngle, MaterialExpressionFontSample, MaterialExpressionFrac, MaterialExpressionFresnel, MaterialExpressionIf, MaterialExpressionLensFlareIntensity, MaterialExpressionLensFlareOcclusion, MaterialExpressionLensFlareRadialDistance, MaterialExpressionLensFlareRayDistance, MaterialExpressionLensFlareSourceDistance, MaterialExpressionLightVector, MaterialExpressionLightmapUVs, MaterialExpressionLightmassReplace, MaterialExpressionLinearInterpolate, MaterialExpressionMeshEmitterVertexColor, MaterialExpressionMultiply, MaterialExpressionNormalize, MaterialExpressionObjectOrientation, MaterialExpressionObjectRadius, MaterialExpressionObjectWorldPosition, MaterialExpressionOcclusionPercentage, MaterialExpressionOneMinus, MaterialExpressionPanner, MaterialExpressionParameter, MaterialExpressionParticleMacroUV, MaterialExpressionPerInstanceRandom, MaterialExpressionPixelDepth, MaterialExpressionPower, MaterialExpressionReflectionVector, MaterialExpressionRotateAboutAxis, MaterialExpressionRotator, MaterialExpressionSceneDepth, MaterialExpressionSceneTexture, MaterialExpressionScreenPosition, MaterialExpressionSine, MaterialExpressionSphereMask, MaterialExpressionSquareRoot, MaterialExpressionSubtract, MaterialExpressionTextureCoordinate, MaterialExpressionTextureSample, MaterialExpressionTime, MaterialExpressionTransformPosition, MaterialExpressionTransform, MaterialExpressionTwoSidedSign, MaterialExpressionVertexColor, MaterialExpressionWindDirectionAndSpeed, MaterialExpressionWorldNormal, MaterialExpressionWorldPosition
- This class in other games:
- UT3
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[edit] Properties
[edit] Property group 'MaterialExpression'
[edit] Desc
Type: string
A description that level designers can add (shows in the material editor UI).
[edit] Internal variables
[edit] bHidePreviewWindow
Type: bool
If TRUE, do not render the preview window for the expression
[edit] bIsParameterExpression
Type: bool
Indicates that this is a 'parameter' type of expression and should always be loaded (ie not cooked away) because we might want the default parameter.
[edit] bNeedToUpdatePreview
Type: bool
Modifiers: transient
If TRUE, we should update the preview next render. This is set when changing bRealtimePreview.
[edit] bRealtimePreview
Type: bool
Set to TRUE by RecursiveUpdateRealtimePreview() if the expression's preview needs to be updated in realtime in the material editor.
[edit] bShowOutputNameOnPin
Type: bool
If TRUE, use the output name as the label for the pin
[edit] Compound
Type: MaterialExpressionCompound
Modifiers: const
A reference to the compound expression this material expression belongs to.
[edit] EditorX
Type: int
Modifiers: deprecated
This variable is conlficting with Materia var, making new ones (MaterialExpressionEditor), and then deprecating this *
[edit] EditorY
Type: int
Modifiers: deprecated
This variable is conlficting with Materia var, making new ones (MaterialExpressionEditor), and then deprecating this *
[edit] MaterialExpressionEditorX
Type: int
Modifiers: editoronly
[edit] MaterialExpressionEditorY
Type: int
Modifiers: editoronly
[edit] MenuCategories
Categories to sort this expression into...
