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UE3:MeshComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent |
Contents |
- Package:
- Engine
- Direct subclasses:
- SkeletalMeshComponent, StaticMeshComponent
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Rendering'
[edit] Materials
Type: array<MaterialInterface>
Modifiers: const
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsLights | True |
| bUseAsOccluder | True |
| CastShadow | True |
[edit] Functions
[edit] Native functions
[edit] GetMaterial
native function MaterialInterface GetMaterial (int ElementIndex)
Parameters:
- ElementIndex - The element to access the material of.
Returns:
- the material used by the indexed element of this mesh.
[edit] GetNumElements
native function int GetNumElements ()
Returns:
- The total number of elements in the mesh.
[edit] SetMaterial
native function SetMaterial (int ElementIndex, MaterialInterface Material)
Changes the material applied to an element of the mesh.
Parameters:
- ElementIndex - The element to access the material of.
Returns:
- the material used by the indexed element of this mesh.
[edit] Other instance functions
[edit] CreateAndSetMaterialInstanceConstant
function MaterialInstanceConstant CreateAndSetMaterialInstanceConstant (int ElementIndex)
Creates a material instance for the specified element index. The parent of the instance is set to the material being replaced.
Parameters:
- ElementIndex - The index of the skin to replace the material for.
[edit] CreateAndSetMaterialInstanceTimeVarying
function MaterialInstanceTimeVarying CreateAndSetMaterialInstanceTimeVarying (int ElementIndex)
Creates a material instance for the specified element index. The parent of the instance is set to the material being replaced.
Parameters:
- ElementIndex - The index of the skin to replace the material for.
