Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:ModelComponent (UT3)
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| Object >> Component >> ActorComponent >> PrimitiveComponent >> ModelComponent |
Contents |
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[edit] Properties
[edit] ComponentIndex
Type: int
Modifiers: transient, native, const, noexport
(note that this is a WORD in C++, but alignment will make everything line up okay)
[edit] Edges
Modifiers: transient, native, const, noexport
[edit] Elements
Modifiers: transient, native, const, noexport
[edit] Model
Type: Object
Modifiers: transient, native, const, noexport
These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class
[edit] Nodes
Modifiers: transient, native, const, noexport
[edit] ZoneIndex
Type: int
Modifiers: transient, native, const, noexport
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| bAcceptsDecals | True | ||||||
| bAcceptsLights | True | ||||||
| bUseAsOccluder | True | ||||||
| bUsePrecomputedShadows | True | ||||||
| CastShadow | True | ||||||
| LightingChannels |
|
