I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:MorphTestActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> SkeletalMeshActor >> MorphTestActor |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'MorphTestActor'
[edit] LookAtActor
Type: Actor
[edit] MaxMorphDistance
Type: float
[edit] MinMorphDistance
Type: float
[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] FaceAudioComponent
Class: Engine.AudioComponent
Inherits from: SkeletalMeshActor.FaceAudioComponent
No new values.
[edit] MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: SkeletalMeshActor.MyLightEnvironment
No new values.
[edit] SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: SkeletalMeshActor.SkeletalMeshComponent0
| Property | Value |
|---|---|
| Animations | None |
[edit] Events
[edit] Tick
event Tick (float DeltaSeconds)
Overrides: Actor.Tick
