Cogito, ergo sum
UE3:Object (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Core
- Direct subclasses:
- ActorFactory, Actor, AnimMetaData, AnimNodeEditInfo, AnimNotify, AnimObject, AnimSequence, AnimSet, AnimationCompressionAlgorithm, BookMark, BrowserManager, BrushBuilder, CameraAnimInst, CameraAnim, CameraModifier, CameraShake, Canvas, CascadeConfiguration, CascadeOptions, CheatManager, ClientBeaconAddressResolver, ClipPadEntry, CodecMovie, Commandlet, Component, CurveEdOptions, CurveEdPresetBase, CurveEdPresetCurve, CustomPropertyItemBindings, DamageType, DebugManager, EdCoordSystem, EditorUserSettings, EngineTypes, FaceFXAnimSet, FaceFXAsset, Field, FontImportOptions, Font, ForceFeedbackManager, ForceFeedbackWaveform, ForceFieldShape, GameAICommand, GameCameraBase, GameCrowdAgentBehavior, GameCrowdGroup, GameExplosionContent, GameExplosion, GameSpecialMove, GameStatsDatabase, GameStatsVisitorImpl, GameThirdPersonCameraMode, GameTypes, GameViewportClient, GameWaveForms, GameplayEvents, GenericBrowserType, GeomModifier, IniLocPatcher, Interface, InterpCurveEdSetup, InterpEdOptions, InterpFilter, InterpGroupInst, InterpGroup, InterpTrackHelper, InterpTrackInst, InterpTrack, KMeshProps, KismetBindings, LensFlareEditorOptions, LensFlareEditorPropertyWrapper, LensFlare, LevelStreaming, LightFunction, LightingChannelsObject, LightmappedSurfaceCollection, LightmassLevelSettings, LightmassOptionsObject, LightmassPrimitiveSettingsObject, LocalMessage, MCPBase, MapInfo, MaterialEditorInstanceConstant, MaterialEditorInstanceTimeVarying, MaterialEditorOptions, MaterialExpression, MeshBeacon, Model, MorphTargetSet, MorphTarget, MorphWeightSequence, MusicTrackDataStructures, NavMeshPathConstraint, NavMeshPathGoalEvaluator, NavigationHandle, ObjectReferencer, OnlineGameInterfaceImpl, OnlineGameplayEvents, OnlinePlayerStorage, OnlinePlaylistManager, OnlineRecentPlayersList, OnlineStats, OnlineSubsystem, PBRuleNodeBase, ParticleEmitter, ParticleLODLevel, ParticleModuleEventSendToGame, ParticleModule, ParticleSystemReplay, ParticleSystem, PartyBeacon, PathConstraint, PathGoalEvaluator, PhATSimOptions, PhysXDestructibleAsset, PhysXDestructibleStructure, PhysXDestructible, PhysXFractureOptions, PhysXParticleSystem, PhysicalMaterialPropertyBase, PhysicalMaterial, PhysicsAssetInstance, PhysicsAsset, PhysicsLODVerticalDestructible, PhysicsLODVerticalEmitter, Player, PostProcessChain, PostProcessEffect, Prefab, PrimitiveComponentFactory, ProcBuildingRuleset, RB_BodyInstance, RB_ConstraintInstance, RB_ConstraintSetup, ReachSpec, SaveGameSummary, SavedMove, Scene, SequenceObjectHelper, SequenceObject, Settings, ShadowMap2D, SkeletalMeshSocket, SkeletalMesh, SoundClass, SoundCue, SoundMode, SoundNodeHelper, SoundNode, SpeechRecognition, SpeedTree, StaticMeshMode_Options, StaticMesh, Subsystem, Surface, TerrainEditOptions, TerrainLayerSetup, TerrainMaterial, ThumbnailLabelRenderer, ThumbnailManager, ThumbnailRenderer, UIRoot, UISceneManager, UTCharFamilyAssetStore, UTCharInfo, UTFamilyInfo, UTMapMusicInfo, UTOfficialContent, UTPawnSoundGroup, UTTypes, UnrealEdKeyBindings, UnrealEdOptions, UnrealEdTypes, WaveFormBase, WebApplication, WebRequest, WebResponse
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3
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[edit] Constants
[edit] MaxInt
Value: 0x7fffffff
[edit] Pi
Value: 3.1415926535897932
[edit] RadToDeg
Value: 57.295779513082321600
180 / Pi
[edit] DegToRad
Value: 0.017453292519943296
Pi / 180
[edit] UnrRotToRad
Value: 0.00009587379924285
Pi / 32768
[edit] RadToUnrRot
Value: 10430.3783504704527
32768 / Pi
[edit] INDEX_NONE
Value: -1
[edit] AspectRatio4x3
Value: 1.33333
[edit] AspectRatio5x4
Value: 1.25
[edit] AspectRatio16x9
Value: 1.77778
[edit] InvAspectRatio4x3
Value: 0.75
[edit] InvAspectRatio5x4
Value: 0.8
[edit] InvAspectRatio16x9
Value: 0.56249
[edit] Properties
[edit] Property group 'Object'
[edit] Name
Type: name
Modifiers: native, const, editconst
[edit] ObjectArchetype
Type: Object
Modifiers: native, const, editconst
[edit] Internal variables
[edit] Class
Type: Class
Modifiers: native, const, editconst
[edit] HashNext
Type: pointer
Modifiers: native, private, const, editconst
[edit] HashOuterNext
Type: pointer
Modifiers: native, private, const, editconst
[edit] Linker
Type: Object
Modifiers: native, private, const, editconst, noexport
[edit] LinkerIndex
Type: pointer
Modifiers: native, private, const, editconst, noexport
[edit] NetIndex
Type: int
Modifiers: native, private, const, editconst, noexport
[edit] ObjectFlags
Type: qword
Modifiers: native, private, const, editconst
This needs to be 8-byte aligned in 32-bit!
[edit] ObjectInternalInteger
Type: int
Modifiers: native, private, const, editconst, noexport
[edit] Outer
Type: Object
Modifiers: native, const, editconst
[edit] StateFrame
Type: pointer
Modifiers: native, private, const, editconst
[edit] VfTableObject
Type: pointer
Modifiers: native, private, const, editconst, noexport
[edit] Enums
[edit] AlphaBlendType
Various ways to interpolate TAlphaBlend.
- ABT_Linear
- ABT_Cubic
- ABT_Sinusoidal
- ABT_EaseInOutExponent2
- ABT_EaseInOutExponent3
- ABT_EaseInOutExponent4
- ABT_EaseInOutExponent5
[edit] EAutomatedRunResult
These are the types of PerfMem RunResults you the system understands and can achieve. They are stored in the table as we will get "valid" numbers but we ran OOM. We want to list the numbers in the OOM case because there is probably something that jumped up to cause the OOM (e.g. vertex lighting).
- ARR_Unknown
- ARR_OOM
- ARR_Passed
[edit] EAxis
- AXIS_NONE
- = 0
- AXIS_X
- = 1
- AXIS_Y
- = 2
- AXIS_BLANK
- = 3. Need this because AXIS enum is used as bitfield in C++...
- AXIS_Z
- 4
[edit] EDebugBreakType
Different modes for the DebugBreak() method.
- DEBUGGER_NativeOnly
- DEBUGGER_ScriptOnly
- not yet implemented
- DEBUGGER_Both
- not yet implemented
[edit] EInputEvent
- IE_Pressed
- IE_Released
- IE_Repeat
- IE_DoubleClick
- IE_Axis
[edit] EInterpCurveMode
- CIM_Linear
- CIM_CurveAuto
- CIM_Constant
- CIM_CurveUser
- CIM_CurveBreak
- CIM_CurveAutoClamped
[edit] EInterpMethodType
- IMT_UseFixedTangentEvalAndNewAutoTangents
- IMT_UseFixedTangentEval
- IMT_UseBrokenTangentEval
[edit] ETickingGroup
Determines which ticking group an Actor/Component belongs to
- TG_PreAsyncWork
- Any item that needs to be updated before asynchronous work is done
- TG_DuringAsyncWork
- Any item that can be run in parallel of our async work
- TG_PostAsyncWork
- Any item that needs the async work to be done before being updated
- TG_PostUpdateWork
- Any item that needs the update work to be done before being ticked
[edit] Structs
See Object structs.
[edit] Functions
See Object functions.
[edit] Operators
See Object operators.
