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UE3:OnlineSubsystemCommonImpl (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> OnlineSubsystem >> OnlineSubsystemCommonImpl |
Contents |
- Package:
- IpDrv
- Known classes within OnlineSubsystemCommonImpl:
- OnlineGameInterfaceImpl
- Direct subclass:
- OnlineSubsystemPC
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class that implements commonly needed members/features across all platforms
[edit] Properties
[edit] bIsUsingSpeechRecognition
Type: bool
Modifiers: config
Whether speech recognition is enabled
Default value: True
[edit] GameInterfaceImpl
Type: OnlineGameInterfaceImpl
The object that handles the game interface implementation across platforms
[edit] MaxLocalTalkers
Type: int
Modifiers: config
Holds the maximum number of local talkers allowed
Default value: 1
[edit] MaxRemoteTalkers
Type: int
Modifiers: config
Holds the maximum number of remote talkers allowed (clamped to 30 which is XHV max)
Default value: 16
[edit] VoiceEngine
Type: pointer{class FVoiceInterface}
Modifiers: const, native, transient
Holds the pointer to the platform specific FVoiceInterface implementation used for voice communication
[edit] Functions
[edit] Native functions
[edit] IsPlayerInSession
Determine if the player is registered in the specified session
Parameters:
- PlayerId - the player to check if in session or not
Returns:
- TRUE if the player is a registrant in the session
[edit] Events
[edit] GetPlayerNicknameFromIndex
Returns the name of the player for the specified index
Parameters:
- UserIndex - the user to return the name of
Returns:
- the name of the player at the specified index
[edit] GetPlayerUniqueNetIdFromIndex
Returns the unique id of the player for the specified index
Parameters:
- UserIndex - the user to return the id of
Returns:
- the unique id of the player at the specified index
