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UE3:OnlineSubsystemLive properties (UT3)
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| Object >> OnlineSubsystem >> OnlineSubsystemCommonImpl >> OnlineSubsystemLive (properties) |
- Other member categories for this class:
- delegates, instance functions, native functions
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] AllLoginDelegates
Type: LoginDelegates
Holds the list of delegates to fire when any login changes
[edit] AnyContentChangeDelegates
Type: array<delegate<OnContentChange> >
The list of delegates to notify when any content changes
[edit] ArbitrationList
Type: array<OnlineSubsystem.OnlineArbitrationRegistrant>
Last set registrants in an arbitration registration
[edit] ArbitrationRegistrationCompleteDelegates
Type: array<delegate<OnArbitrationRegistrationComplete> >
Array of delegates to multicast with for arbitration registration notification
[edit] AsyncTasks
Type: array<pointer{FOnlineAsyncTaskLive}>
Modifiers: native, const
This is the array of pending async tasks. Each tick these tasks are checked completion. If complete, the delegate associated with them is called
[edit] bIsInSignInUI
Type: bool
Modifiers: const
Used to track when a user cancels a sign-in request so that code waiting for a result can continue
[edit] bShouldLogArbitrationData
Type: bool
Modifiers: config
Whether to log arbitration data or not
[edit] bShouldLogStatsData
Type: bool
Modifiers: config
Whether to log stats (including true skill) data or not
[edit] bSkillUpdateInProgress
Type: bool
Tracks whether a skill update is asynchronously processing
[edit] bWasKeyboardInputCanceled
Type: byte
Whether the user canceled keyboard input or not
[edit] CancelFindOnlineGamesCompleteDelegates
Type: array<delegate<OnCancelFindOnlineGamesComplete> >
Array of delegates to multicast with for game search cancellation notification
[edit] ConnectionStatusChangeDelegates
Type: array<delegate<OnConnectionStatusChange> >
This is the list of delegates requesting notification Live's connection state changes
[edit] ContentCache
Type: ContentListCache
Array size: 4
Cache of content list per player
[edit] ControllerChangeDelegates
Type: array<delegate<OnControllerChange> >
This is the list of delegates requesting notification when a controller's state changes
[edit] CreateOnlineGameCompleteDelegates
Type: array<delegate<OnCreateOnlineGameComplete> >
Array of delegates to multicast with for game creation notification
[edit] CurrentGameState
Type: OnlineSubsystem.EOnlineGameState
Modifiers: const
The current game state as the Live layer understands it
[edit] CurrentNotificationPosition
Type: OnlineSubsystem.ENetworkNotificationPosition
Where Live notifications will be displayed on the screen
[edit] CurrentStatsRead
Type: OnlineStatsRead
Modifiers: const
The currently outstanding stats read request
[edit] DestroyOnlineGameCompleteDelegates
Type: array<delegate<OnDestroyOnlineGameComplete> >
Array of delegates to multicast with for game destruction notification
[edit] DeviceCache
Type: DeviceIdCache
Array size: 4
Holds the last results of device selection
[edit] EndOnlineGameCompleteDelegates
Type: array<delegate<OnEndOnlineGameComplete> >
Array of delegates to multicast with for game ending notification
[edit] ExternalUIChangeDelegates
Type: array<delegate<OnExternalUIChange> >
This is the list of delegates requesting notification when a Live UI opens/closes
[edit] FindOnlineGamesCompleteDelegates
Type: array<delegate<OnFindOnlineGamesComplete> >
Array of delegates to multicast with for game search notification
[edit] FlushOnlineStatsDelegates
Type: array<delegate<OnFlushOnlineStatsComplete> >
The list of delegates to notify when the stats flush is complete
[edit] FriendsCache
Type: FriendsListCache
Array size: 4
Cache of friends data per player
[edit] GameSearch
Type: OnlineGameSearch
Modifiers: const
The current game search object in use
[edit] GameSettings
Type: OnlineGameSettings
Modifiers: const
The current game settings object in use
[edit] InviteCache
Type: InviteData
Array size: 4
The cached data for the players
[edit] JoinFriendGameCompleteDelegates
Type: array<delegate<OnJoinFriendGameComplete> >
Holds the list of delegates that are interested in receiving join friend completions
[edit] JoinOnlineGameCompleteDelegates
Type: array<delegate<OnJoinOnlineGameComplete> >
Array of delegates to multicast with for game join notification
[edit] KeyboardInputDelegates
Type: array<delegate<OnKeyboardInputComplete> >
The list of delegates to notify when the keyboard input is complete
[edit] KeyboardInputResults
Type: string
Holds the last keyboard input results
[edit] LanAnnouncePort
Type: int
Modifiers: const, config
Port to listen on for LAN queries/responses
Default value: 14001
[edit] LanBeacon
Type: pointer{FLanBeacon}
Modifiers: const, native, transient
LAN announcement socket used to send/receive discovery packets
[edit] LanBeaconState
Type: OnlineSubsystem.ELanBeaconState
Modifiers: const
The current state the lan beacon is in
[edit] LanGameUniqueId
Type: int
Modifiers: const, config
Unique id to keep UE3 games from seeing each others' lan packets
[edit] LanNonce
Type: byte
Array size: 8
Modifiers: const
Used by a client to uniquely identify itself during lan match discovery
[edit] LanPacketPlatformMask
Type: int
Modifiers: const, config
Mask containing which platforms can cross communicate
[edit] LanQueryTimeLeft
Type: float
The amount of time before the lan query is considered done
[edit] LanQueryTimeout
Type: float
Modifiers: config
The amount of time to wait before timing out a lan query request
[edit] LastInputDeviceConnectedMask
Type: int
Holds a true/false connection state for each of the possible 4 controllers
[edit] LastSignInMask
Type: int
Modifiers: const
Used to compare previous sign in masks to handle players signing out
[edit] LastXuids
Type: OnlineSubsystem.UniqueNetId
Array size: 4
Modifiers: const
The set of last known xuids
[edit] LinkStatusChangeDelegates
Type: array<delegate<OnConnectionStatusChange> >
This is the list of delegates requesting notification of link status changes
[edit] ListPlayInfo
Type: pointer{FListPlayInfo}
Modifiers: const, native, transient
Holds the secure key information for a list play session
[edit] ListPlayReadSize
Type: int
Modifiers: config
The number of list play servers to read in one request
[edit] LiveSystemLinkPort
Type: int
Modifiers: const, config
The port to tell Live to send/receive all broadcasts on
Default value: 14000
[edit] LocalTalkers
Type: OnlineSubsystem.LocalTalker
Array size: 4
Holds information about each of the local talkers
[edit] LoginCancelledDelegates
Type: array<delegate<OnLoginCancelled> >
This is the list of requested delegates to fire when a login is cancelled
[edit] LoginFailedDelegates
Type: array<delegate<OnLoginFailed> >
This is the list of requested delegates to fire when a login fails to process
[edit] LogoutCompletedDelegates
Type: array<delegate<OnLogoutCompleted> >
This is the list of requested delegates to fire when a logout completes
[edit] MaxListPlayServersToRead
Type: int
Modifiers: config
The maximum number of list play servers to read before stopping
[edit] MutingChangeDelegates
Type: array<delegate<OnMutingChange> >
Holds the list of delegates that are interested in receiving mute change notifications
[edit] NotificationHandle
Type: pointer{void}
Modifiers: const, native, transient
The notification handle to use for polling events
[edit] NumLogins
Type: int
Modifiers: const, config
The number of simultaneous logins allowed (1, 2, or 4)
[edit] PerUserDelegates
Type: PerUserDelegateLists
Array size: 4
Per user array of array of delegates
[edit] PlayerLoginDelegates
Type: LoginDelegates
Array size: 4
Used for per player index notification of sign in changes
[edit] ProfileCache
Type: ProfileSettingsCache
Array size: 4
Holds the per player profile data
[edit] QoSPacket
Type: byte
Array size: 512
Modifiers: const
QoS packet with extra data to send to client
[edit] ReadOnlineStatsCompleteDelegates
Type: array<delegate<OnReadOnlineStatsComplete> >
This is the list of delegates requesting notification when a stats read finishes
[edit] RegisterPlayerCompleteDelegates
Type: array<delegate<OnRegisterPlayerComplete> >
Array of delegates to multicast with for player registration notification
[edit] RemoteTalkers
Type: array<LiveRemoteTalker>
Array of registered remote talkers
[edit] SessionInfo
Type: pointer{FSecureSessionInfo}
Modifiers: const, native, transient
The session information of the current session
[edit] StartOnlineGameCompleteDelegates
Type: array<delegate<OnStartOnlineGameComplete> >
Array of delegates to multicast with for game starting notification
[edit] StorageDeviceChangeDelegates
Type: array<delegate<OnStorageDeviceChange> >
This is the list of delegates requesting notification of storage device changes
[edit] TalkingDelegates
Type: array<delegate<OnPlayerTalking> >
Holds the list of delegates that are interested in receiving talking notifications
[edit] UnregisterPlayerCompleteDelegates
Type: array<delegate<OnUnregisterPlayerComplete> >
Array of delegates to multicast with for player unregistration notification
[edit] XLocatorServiceHandle
Type: pointer{void}
Modifiers: const, native, transient
The handle used with the XLocator service
