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UE3:ParticleLODLevel (UDK)
Object >> ParticleLODLevel |
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ParticleLODLevel
Properties[edit]
bEnabled[edit]
Type: bool
True if the LOD level is enabled, meaning it should be updated and rendered.
Default value: True
ConvertedModules[edit]
Type: bool
Default value: True
EventGenerator[edit]
Type: ParticleModuleEventGenerator
Modifiers: export
The optional EventGenerator module.
EventReceiverModules[edit]
Type: array<ParticleModuleEventReceiverBase>
Modifiers: native
Event receiver modules only!
Level[edit]
Type: int
Modifiers: const
The index value of the LOD level
Modules[edit]
Type: array<ParticleModule>
Modifiers: editinline, export
An array of particle modules that contain the adjusted data for the LOD level
OrbitModules[edit]
Type: array<ParticleModuleOrbit>
Modifiers: native
OrbitModules These are used to do offsets of the sprite from the particle location.
PeakActiveParticles[edit]
Type: int
RequiredModule[edit]
Type: ParticleModuleRequired
Modifiers: editinline, export
The required module for this LOD level
SpawningModules[edit]
Type: array<ParticleModuleSpawnBase>
Modifiers: native
SpawningModules - These are called to determine how many particles to spawn.
SpawnModule[edit]
Type: ParticleModuleSpawn
Modifiers: export
The SpawnRate/Burst module - required by all emitters.
SpawnModules[edit]
Type: array<ParticleModule>
Modifiers: native
SpawnModules - These are called when particles are spawned.
TypeDataModule[edit]
Type: ParticleModule
Modifiers: export
UpdateModules[edit]
Type: array<ParticleModule>
Modifiers: native
UpdateModules - These are called when particles are updated.