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UE3:PathNode (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> PathNode |
Contents |
- Package:
- Engine
- Direct subclasses:
- PathNode_Dynamic, VolumePathNode
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3
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PathNode.
[edit] Subobjects
[edit] Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
| Sprite | Texture2D'EditorResources.S_Pickup' |
[edit] Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Events
[edit] GetDebugAbbrev
simulated event string GetDebugAbbrev ()
Overrides: NavigationPoint.GetDebugAbbrev
(Description copied from NavigationPoint.GetDebugAbbrev)
Returns:
- Debug abbrev for hud printing
