Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:PhysXDestructibleAsset (UDK)

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UDK Object >> PhysXDestructibleAsset
Package: 
Engine

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Properties[edit]

Property group 'PhysXDestructibleAsset'[edit]

Assets[edit]

Type: array<PhysicsAsset>

Modifiers: const


MaxDepth[edit]

Type: int

Modifiers: const


Meshes[edit]

Type: array<SkeletalMesh>

Modifiers: const


Internal variables[edit]

ChunkTree[edit]

Type: array<PhysXDestructibleAssetChunk>


Structs[edit]

PhysXDestructibleAssetChunk[edit]

Modifiers: native

int Index 
int FragmentIndex 
float Volume 
float Size 
int Depth 
int ParentIndex 
int FirstChildIndex 
int NumChildren 
int MeshIndex 
int BoneIndex 
name BoneName 
int BodyIndex