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UE3:PlayerStart (UDK)

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UDK Object >> Actor >> NavigationPoint >> PlayerStart
Package: 
Engine
Direct subclass:
UTTeamPlayerStart
This class in other games:
RTNP, U1, UT, U2XMP, UT2004, UT2003, UE2Runtime, U2, UT3

Player start location.

Properties[edit]

Property group 'PlayerStart'[edit]

bEnabled[edit]

Type: bool


Default value: True

bPrimaryStart[edit]

Type: bool

None primary starts used only if no primary start available

Default value: True

TeamIndex[edit]

Type: int

Team specific player start, 255 for any team

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
CollisionHeight 80.0
CollisionRadius 40.0
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_Player'

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

Property Value
ReplacementPrimitive None

Instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)

Overrides: NavigationPoint.OnToggle

Toggle the blocked state of a navigation point.