I don't need to test my programs. I have an error-correcting modem.
UE3:Player (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Player |
Contents |
- Package:
- Engine
- Direct subclass:
- LocalPlayer
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3
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Player: Corresponds to a real player (a local camera or remote net player).
[edit] Properties
[edit] Actor
Type: PlayerController
Modifiers: transient, const
[edit] ConfiguredInternetSpeed
Type: int
Modifiers: globalconfig
Default value: 10000
[edit] ConfiguredLanSpeed
Type: int
Modifiers: globalconfig
Default value: 20000
[edit] CurrentNetSpeed
Type: int
Modifiers: const
[edit] PP_DesaturationMultiplier
Type: float
Modifiers: config
Global multiplier for scene desaturation PP effect.
Default value: 1.0
[edit] PP_HighlightsMultiplier
Type: float
Modifiers: config
Global multiplier for scene highlights PP effect.
Default value: 1.0
[edit] PP_MidTonesMultiplier
Type: float
Modifiers: config
Global multiplier for scene midtones PP effect.
Default value: 1.0
[edit] PP_ShadowsMultiplier
Type: float
Modifiers: config
Global multiplier for scene shadows PP effect.
Default value: 1.0
[edit] Native functions
[edit] SwitchController
Dynamically assign Controller to Player and set viewport.
Parameters:
- PC - new player controller to assign to player
