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UE3:PointLightComponent (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent |
Contents |
- Package:
- Engine
- Direct subclasses:
- DominantPointLightComponent, SpotLightComponent, UTExplosionLight, UTShockBallLight
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Property group 'Lightmass'
[edit] LightmassSettings
Type: EngineTypes.LightmassPointLightSettings
The Lightmass settings for this object.
Default value:
| Member | Value |
|---|---|
| IndirectLightingSaturation | 1.0 |
| IndirectLightingScale | 1.0 |
| LightSourceRadius | 100.0 |
| ShadowExponent | 2.0 |
[edit] Property group 'PointLightComponent'
[edit] FalloffExponent
Type: float
Modifiers: interp
Controls the radial falloff of the light
Default value: 2.0
[edit] MinShadowFalloffRadius
Type: float
The minimum radius at which the point light's shadow begins to attenuate.
[edit] Radius
Type: float
Modifiers: interp
Default value: 1024.0
[edit] ShadowFalloffExponent
Type: float
falloff for shadow when using LightShadow_Modulate
Default value: 2.0
[edit] ShadowRadiusMultiplier
Type: float
Modifiers: interp
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
Default value: 1.1
[edit] Translation
Type: Object.Vector
Modifiers: const
[edit] Internal variables
[edit] CachedParentToWorld
Type: Object.Matrix
Modifiers: const
Todo: remove me please
[edit] PreviewLightRadius
Type: DrawLightRadiusComponent
Modifiers: const
[edit] PreviewLightSourceRadius
Type: DrawLightRadiusComponent
Modifiers: const
[edit] Functions
[edit] Native functions
[edit] SetTranslation
[edit] Other instance functions
[edit] OnUpdatePropertyBrightness
Called from matinee code when Brightness property changes.
[edit] OnUpdatePropertyLightColor
Called from matinee code when LightColor property changes.
