My program doesn't have bugs. It just develops random features.

UE3:PointLightComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent

Contents

Package: 
Engine
Direct subclasses:
SpotLightComponent, UTDarkmatchLight, UTExplosionLight, UTShockBallLight
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'PointLightComponent'

[edit] FalloffExponent

Type: float

Modifiers: interp

Controls the radial falloff of the light

Default value: 2.0

[edit] Radius

Type: float

Modifiers: interp


Default value: 1024.0

[edit] ShadowFalloffExponent

Type: float

falloff for shadow when using LightShadow_Modulate

Default value: 2.0

[edit] ShadowRadiusMultiplier

Type: float

Modifiers: interp

used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere

Default value: 1.1

[edit] Translation

Type: Object.Vector

Modifiers: const


[edit] Internal variables

[edit] CachedParentToWorld

Type: Object.Matrix

Modifiers: const

Todo: remove me please

[edit] PreviewLightRadius

Type: DrawLightRadiusComponent

Modifiers: const


[edit] Native functions

[edit] SetTranslation

native final function SetTranslation (Object.Vector NewTranslation)


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