Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:PointLightComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent |
Contents |
- Package:
- Engine
- Direct subclasses:
- SpotLightComponent, UTDarkmatchLight, UTExplosionLight, UTShockBallLight
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'PointLightComponent'
[edit] FalloffExponent
Type: float
Modifiers: interp
Controls the radial falloff of the light
Default value: 2.0
[edit] Radius
Type: float
Modifiers: interp
Default value: 1024.0
[edit] ShadowFalloffExponent
Type: float
falloff for shadow when using LightShadow_Modulate
Default value: 2.0
[edit] ShadowRadiusMultiplier
Type: float
Modifiers: interp
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
Default value: 1.1
[edit] Translation
Type: Object.Vector
Modifiers: const
[edit] Internal variables
[edit] CachedParentToWorld
Type: Object.Matrix
Modifiers: const
Todo: remove me please
[edit] PreviewLightRadius
Type: DrawLightRadiusComponent
Modifiers: const
[edit] Native functions
[edit] SetTranslation
native final function SetTranslation (Object.Vector NewTranslation)
