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UE3:PortalTeleporter (UT3)
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| Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor >> SceneCapturePortalActor >> PortalTeleporter |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'PortalTeleporter'
[edit] bMovablePortal
Type: bool
whether or not encroachers (movers, vehicles, and such) can move this portal
[edit] SisterPortal
Type: PortalTeleporter
destination portal
[edit] TextureResolutionX
Type: int
resolution for texture render target; must be a power of 2
Default value: 256
[edit] TextureResolutionY
Type: int
resolution for texture render target; must be a power of 2
Default value: 256
[edit] Internal variables
[edit] bAlwaysTeleportNonPawns
Type: bool
if true, non-Pawn actors are always teleporter, regardless of their bCanTeleport flag
Default value: True
[edit] bCanTeleportVehicles
Type: bool
whether or not this PortalTeleporter works on vehicles
[edit] MyMarker
Type: PortalMarker
marker on path network for AI
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bCollideActors | True |
| bMovable | False |
| bWorldGeometry | True |
| CollisionComponent | StaticMeshComponent'StaticMeshComponent2' |
[edit] Subobjects
[edit] SceneCapturePortalComponent0
Class: Engine.SceneCapturePortalComponent
Inherits from: SceneCapturePortalActor.SceneCapturePortalComponent0
No new values.
[edit] StaticMeshComponent1
Class: Engine.StaticMeshComponent
Inherits from: SceneCapturePortalActor.StaticMeshComponent1
No new values.
[edit] StaticMeshComponent2
Class: Engine.StaticMeshComponent
Inherits from: SceneCapturePortalActor.StaticMeshComponent2
| Property | Value |
|---|---|
| CollideActors | True |
| HiddenGame | False |
[edit] Functions
[edit] Native functions
[edit] CreatePortalTexture
creates and initializes a TextureRenderTarget2D with size equal to our TextureResolutionX and TextureResolutionY properties
[edit] TransformActor
teleport an actor to be relative to SisterPortal, including transforming its velocity, acceleration, and rotation
Parameters:
- A - the Actor to teleport
Returns:
- whether the teleport succeeded
[edit] TransformHitLocation
transform the given location to be relative to SisterPortal
[edit] TransformVector
transform the given movement vector to be relative to SisterPortal
[edit] Other instance functions
[edit] StopsProjectile
Overrides: Actor.StopsProjectile
