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UE3:RB_CylindricalForceActor (UT3)

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UT3 Object >> Actor >> RB_CylindricalForceActor

Contents

Package: 
Engine
This class in other games:
UDK

null

[edit] Properties

[edit] Property group 'RB_CylindricalForceActor'

[edit] bForceActive

Type: bool

Indicates whether the force is active at the moment.

[edit] bForceApplyToCloth

Type: bool

Apply force field to cloth

Default value: True

[edit] bForceApplyToFluid

Type: bool

Apply force field to fluid

Default value: True

[edit] bForceApplyToProjectiles

Type: bool

Apply force field to projectiles like rockets

[edit] bForceApplyToRigidBodies

Type: bool

Apply force field to rigid bodies

Default value: True

[edit] CollideWithChannels

Type: PrimitiveComponent.RBCollisionChannelContainer

Modifiers: const

Which types of object to apply this force field to

Default value:

Member Value
Cloth True
Default True
EffectPhysics True
FluidDrain True
GameplayPhysics True
Pawn True
Untitled1 True
Untitled2 True
Untitled3 True
Vehicle True
Water True

[edit] EscapeVelocity

Type: float

Modifiers: interp

Velocity above which the radial force is ignored.

Default value: 10000.0

[edit] ForceFieldChannel

Type: int

Force field channel, used to identify which force field exclude volumes apply to this force field

Default value: 1

[edit] ForceHeight

Type: float

Modifiers: interp

Height of force cylinder

Default value: 200.0

[edit] ForceRadius

Type: float

Modifiers: interp

Radius of influence of the force at the bottom of the cylinder.

Default value: 200.0

[edit] ForceTopRadius

Type: float

Modifiers: interp

Radius of the force field at the top

Default value: 200.0

[edit] HeightOffset

Type: float

Modifiers: interp

Offset from the actor base to the center of the force field

[edit] LiftFalloffHeight

Type: float

Modifiers: interp

Lift falloff height, 0-1, lift starts to fall off in a linear way above this height

[edit] LiftStrength

Type: float

Modifiers: interp

Strength of the force applied along the cylinder axis

[edit] RadialStrength

Type: float

Modifiers: interp

Strength of the force applied by this actor.

[edit] RenderComponent

Type: DrawCylinderComponent

Used to preview the radius of the force.

Default value: DrawCylinderComponent'DrawCylinder0'

[edit] RotationalStrength

Type: float

Modifiers: interp

Rotational strength of the force applied around the cylinder axis.

[edit] Default values

Property Value
bAlwaysRelevant True
bNoDelete True
bOnlyDirtyReplication True
CollisionType COLLIDE_CustomDefault
Components[0] DrawCylinderComponent'DrawCylinder0'
Components[1] SpriteComponent'Sprite'
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

[edit] Subobjects

[edit] DrawCylinder0

Class: Engine.DrawCylinderComponent

Property Value
CylinderHeight 200.0
CylinderRadius 200.0
CylinderTopRadius 200.0

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EngineResources.S_RadForce'

[edit] Instance functions

[edit] onToggle

simulated function onToggle (SeqAct_Toggle inAction)