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UE3:RB_CylindricalForceActor (UT3)
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[edit] Properties
[edit] Property group 'RB_CylindricalForceActor'
[edit] bForceActive
Type: bool
Indicates whether the force is active at the moment.
[edit] bForceApplyToCloth
Type: bool
Apply force field to cloth
Default value: True
[edit] bForceApplyToFluid
Type: bool
Apply force field to fluid
Default value: True
[edit] bForceApplyToProjectiles
Type: bool
Apply force field to projectiles like rockets
[edit] bForceApplyToRigidBodies
Type: bool
Apply force field to rigid bodies
Default value: True
[edit] CollideWithChannels
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
| Member | Value |
|---|---|
| Cloth | True |
| Default | True |
| EffectPhysics | True |
| FluidDrain | True |
| GameplayPhysics | True |
| Pawn | True |
| Untitled1 | True |
| Untitled2 | True |
| Untitled3 | True |
| Vehicle | True |
| Water | True |
[edit] EscapeVelocity
Type: float
Modifiers: interp
Velocity above which the radial force is ignored.
Default value: 10000.0
[edit] ForceFieldChannel
Type: int
Force field channel, used to identify which force field exclude volumes apply to this force field
Default value: 1
[edit] ForceHeight
Type: float
Modifiers: interp
Height of force cylinder
Default value: 200.0
[edit] ForceRadius
Type: float
Modifiers: interp
Radius of influence of the force at the bottom of the cylinder.
Default value: 200.0
[edit] ForceTopRadius
Type: float
Modifiers: interp
Radius of the force field at the top
Default value: 200.0
[edit] HeightOffset
Type: float
Modifiers: interp
Offset from the actor base to the center of the force field
[edit] LiftFalloffHeight
Type: float
Modifiers: interp
Lift falloff height, 0-1, lift starts to fall off in a linear way above this height
[edit] LiftStrength
Type: float
Modifiers: interp
Strength of the force applied along the cylinder axis
[edit] RadialStrength
Type: float
Modifiers: interp
Strength of the force applied by this actor.
[edit] RenderComponent
Type: DrawCylinderComponent
Used to preview the radius of the force.
Default value: DrawCylinderComponent'DrawCylinder0'
[edit] RotationalStrength
Type: float
Modifiers: interp
Rotational strength of the force applied around the cylinder axis.
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bNoDelete | True |
| bOnlyDirtyReplication | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | DrawCylinderComponent'DrawCylinder0' |
| Components[1] | SpriteComponent'Sprite' |
| NetUpdateFrequency | 0.1 |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Subobjects
[edit] DrawCylinder0
Class: Engine.DrawCylinderComponent
| Property | Value |
|---|---|
| CylinderHeight | 200.0 |
| CylinderRadius | 200.0 |
| CylinderTopRadius | 200.0 |
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
| Sprite | Texture2D'EngineResources.S_RadForce' |
