Mostly Harmless
UE3:RB_Handle (UDK)
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| Object >> Component >> ActorComponent >> RB_Handle |
Contents |
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Utility object for moving actors around. Note - it really doesn't care which actor its a component of - you can use it to pick its owner up or anything else.
[edit] Properties
[edit] Property group 'RB_Handle'
[edit] AngularDamping
Type: float
Default value: 200.0
[edit] AngularStiffness
Type: float
Default value: 1000.0
[edit] LinearDamping
Type: float
Default value: 100.0
[edit] LinearDampingScale3D
Type: Object.Vector
Scales the handle spring damping along each axis (in local space of handle)
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 1.0 |
| Z | 1.0 |
[edit] LinearStiffness
Type: float
Default value: 1300.0
[edit] LinearStiffnessScale3D
Type: Object.Vector
Scales the handle spring stiffness along each axis (in local space of handle)
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 1.0 |
| Z | 1.0 |
[edit] Internal variables
[edit] bInHardware
Type: bool
Modifiers: transient, native, const
Whether we are in the hardware or software scene.
[edit] bInterpolating
Type: bool
[edit] bRotationConstrained
Type: bool
Modifiers: transient, native, const
[edit] Destination
Type: Object.Vector
[edit] GrabbedBoneName
Type: name
[edit] GrabbedComponent
Type: PrimitiveComponent
[edit] HandleData
Type: pointer{class NxJoint}
Modifiers: transient, native, const
[edit] KinActorData
Type: pointer{class NxActor}
Modifiers: transient, native, const
[edit] Location
Type: Object.Vector
current location
[edit] SceneIndex
Type: int
Modifiers: transient, native, const
Physics scene index.
[edit] StepSize
Type: Object.Vector
step size in units/sec
[edit] Default values
| Property | Value |
|---|---|
| TickGroup | TG_PreAsyncWork |
[edit] Native functions
[edit] GetOrientation
[edit] GrabComponent
[edit] ReleaseComponent
[edit] SetLocation
[edit] SetOrientation
[edit] SetSmoothLocation
[edit] UpdateSmoothLocation
Adjust interpolation goal location while respecting current interpolation timing. Useful for interpolating to a moving target.
