Mostly Harmless

UE3:RB_Handle (UT3)

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UT3 Object >> Component >> ActorComponent >> RB_Handle

Contents

Package: 
Engine
Direct subclass:
UTWalkerStepHandle
This class in other games:
UDK

Utility object for moving actors around. Note - it really doesn't care which actor its a component of - you can use it to pick its owner up or anything else. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'RB_Handle'

[edit] AngularDamping

Type: float


Default value: 200.0

[edit] AngularStiffness

Type: float


Default value: 1000.0

[edit] LinearDamping

Type: float


Default value: 100.0

[edit] LinearStiffness

Type: float


Default value: 1300.0

[edit] Internal variables

[edit] bInHardware

Type: bool

Modifiers: transient, native, const

Whether we are in the hardware or software scene.

[edit] bInterpolating

Type: bool


[edit] bRotationConstrained

Type: bool

Modifiers: transient, native, const


[edit] Destination

Type: Object.Vector


[edit] GrabbedBoneName

Type: name


[edit] GrabbedComponent

Type: PrimitiveComponent


[edit] HandleData

Type: pointer{class NxJoint}

Modifiers: transient, native, const


[edit] KinActorData

Type: pointer{class NxActor}

Modifiers: transient, native, const


[edit] Location

Type: Object.Vector

current location

[edit] SceneIndex

Type: int

Modifiers: transient, native, const

Physics scene index.

[edit] StepSize

Type: Object.Vector

step size in units/sec

[edit] Default values

Property Value
TickGroup TG_PreAsyncWork

[edit] Native functions

[edit] GetOrientation

native function Object.Quat GetOrientation ()


[edit] GrabComponent

native function GrabComponent (PrimitiveComponent Component, name InBoneName, Object.Vector GrabLocation, bool bConstrainRotation)


[edit] ReleaseComponent

native function ReleaseComponent ()


[edit] SetLocation

native function SetLocation (Object.Vector NewLocation)


[edit] SetOrientation

native function SetOrientation (Object.Quat NewOrientation)


[edit] SetSmoothLocation

native function SetSmoothLocation (Object.Vector NewLocation, float MoveTime)


[edit] UpdateSmoothLocation

native function UpdateSmoothLocation (const out Object.Vector NewLocation)

Adjust interpolation goal location while respecting current interpolation timing. Useful for interpolating to a moving target.

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