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UE3:RB_Spring (UT3)
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| Object >> Component >> ActorComponent >> RB_Spring |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'RB_Spring'
[edit] bEnableForceMassRatio
Type: bool
Allows you to limit the maximum force applied by spring based on MinBodyMass.
[edit] DampMaxForce
Type: float
Maximum velocity damping force applied between sprung bodies.
[edit] DampSaturateVel
Type: float
Linear velocity (along spring direction) at which damping force is maximum.
[edit] MaxForceMassRatio
Type: float
If bEnableForceMassRatio is true, this is maximum allowed ratio between MinBodyMass and the applied spring force.
[edit] SpringMaxForce
Type: float
Max linear force applied by spring. Multiplied by SpringMaxForceTimeScale before being passed to simulation.
[edit] SpringMaxForceTimeScale
Type: Object.InterpCurveFloat
Allows scaling of spring force over time. Time is zeroed when SetComponents is called, and this curve is a scaling of SpringMaxForce over time from then (in seconds).
Default value:
| Member | Value | ||||
|---|---|---|---|---|---|
| Points |
|
[edit] SpringSaturateDist
Type: float
Spring extension at which maximum spring force is applied. Force linear ramps up to this point and is constant beyond it.
[edit] Internal variables
[edit] bInHardware
Type: bool
Modifiers: native, const
Whether we are in the hardware or software scene.
[edit] BoneName1
Type: name
Modifiers: const
Optional name of bone inside Component1 that spring is attached to (for PhysicsAsset case).
[edit] BoneName2
Type: name
Modifiers: const
Optional name of bone inside Component2 that spring is attached to (for PhysicsAsset case).
[edit] Component1
Type: PrimitiveComponent
Modifiers: const
PrimitiveComponent attached to one end of this spring.
[edit] Component2
Type: PrimitiveComponent
Modifiers: const
PrimitiveComponent attached to other end of this spring.
[edit] MinBodyMass
Type: float
Modifiers: const
Minimum mass of bodies connected by spring.
[edit] SceneIndex
Type: int
Modifiers: native, const
Physics scene index.
[edit] SpringData
Type: pointer
Modifiers: native, const
Internal phyiscs engine use.
[edit] TimeSinceActivation
Type: float
Modifiers: native, const
Zeroed when SetComponents is called, this indicates the time the spring has been acting.
[edit] Default values
| Property | Value |
|---|---|
| TickGroup | TG_PreAsyncWork |
