Mostly Harmless
UE3:RB_Thruster (UT3)
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[edit] Properties
[edit] Property group 'RB_Thruster'
[edit] bThrustEnabled
Type: bool
If thrust should be applied at the moment.
[edit] ThrustStrength
Type: float
Modifiers: interp
Strength of thrust force applied to the base object.
Default value: 100.0
[edit] Default values
| Property | Value |
|---|---|
| bEdShouldSnap | True |
| bHardAttach | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | ArrowComponent'ArrowComponent0' |
| Components[1] | SpriteComponent'Sprite' |
[edit] Subobjects
[edit] ArrowComponent0
Class: Engine.ArrowComponent
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ArrowColor |
|
||||||||||
| ArrowSize | 1.7 |
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
| Sprite | Texture2D'EngineResources.S_Thruster' |
[edit] Instance functions
[edit] OnToggle
simulated function OnToggle (SeqAct_Toggle action)
Handling Toggle event from Kismet.
