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UE3:SVehicleSimBase (UT3)

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UT3 Object >> Component >> ActorComponent >> SVehicleSimBase

Contents

Package: 
Engine
Direct subclasses:
SVehicleSimCar, UTVehicleSimChopper, UTVehicleSimHoverTank, UTVehicleSimHoverboard
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'SVehicleSimBase'

[edit] AutoDriveSteer

Type: float


[edit] bAutoDrive

Type: bool


[edit] bClampedFrictionModel

Type: bool

Friction model that clamps the frictional force applied by the wheels. Should be more realistic.

[edit] bWheelSpeedOverride

Type: bool

Allows you to set the axle speed directly

[edit] WheelInertia

Type: float


Default value: 1.0

[edit] WheelLatAsymptoteSlip

Type: float


Default value: 1.4

[edit] WheelLatAsymptoteValue

Type: float


Default value: 0.7

[edit] WheelLatExtremumSlip

Type: float


Default value: 0.35

[edit] WheelLatExtremumValue

Type: float


Default value: 0.85

[edit] WheelLongAsymptoteSlip

Type: float


Default value: 2.0

[edit] WheelLongAsymptoteValue

Type: float


Default value: 0.6

[edit] WheelLongExtremumSlip

Type: float


Default value: 0.1

[edit] WheelLongExtremumValue

Type: float


Default value: 1.0

[edit] WheelSuspensionBias

Type: float


[edit] WheelSuspensionDamping

Type: float


[edit] WheelSuspensionStiffness

Type: float


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