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UE3:SVehicleSimBase (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> SVehicleSimBase |
- Package:
- Engine
- Direct subclasses:
- SVehicleSimCar, UTVehicleSimChopper, UTVehicleSimHoverTank, UTVehicleSimHoverboard
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'SVehicleSimBase'
[edit] AutoDriveSteer
Type: float
[edit] bAutoDrive
Type: bool
[edit] bClampedFrictionModel
Type: bool
Friction model that clamps the frictional force applied by the wheels. Should be more realistic.
[edit] bWheelSpeedOverride
Type: bool
Allows you to set the axle speed directly
[edit] WheelInertia
Type: float
Default value: 1.0
[edit] WheelLatAsymptoteSlip
Type: float
Default value: 1.4
[edit] WheelLatAsymptoteValue
Type: float
Default value: 0.7
[edit] WheelLatExtremumSlip
Type: float
Default value: 0.35
[edit] WheelLatExtremumValue
Type: float
Default value: 0.85
[edit] WheelLongAsymptoteSlip
Type: float
Default value: 2.0
[edit] WheelLongAsymptoteValue
Type: float
Default value: 0.6
[edit] WheelLongExtremumSlip
Type: float
Default value: 0.1
[edit] WheelLongExtremumValue
Type: float
Default value: 1.0
[edit] WheelSuspensionBias
Type: float
[edit] WheelSuspensionDamping
Type: float
[edit] WheelSuspensionStiffness
Type: float
