Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SVehicleSimCar (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> SVehicleSimBase >> SVehicleSimCar |
Contents |
- Package:
- Engine
- Direct subclasses:
- SVehicleSimTank, UTVehicleSimCar
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'SVehicleSimCar'
[edit] ChassisTorqueScale
Type: float
How much torque to apply to chassis based on acceleration
[edit] EngineBrakeFactor
Type: float
How much the engine slows down when not applying throttle
[edit] MaxBrakeTorque
Type: float
Amount of stopping torque applied when applying the brakes
[edit] MaxSteerAngleCurve
Type: Object.InterpCurveFloat
degrees based on velocity
[edit] ReverseThrottle
Type: float
How much throttle when in reverse
Default value: -1.0
[edit] SteerSpeed
Type: float
degrees per second
[edit] StopThreshold
Type: float
[edit] Internal variables
[edit] ActualSteering
Type: float
[edit] bIsDriving
Type: bool
[edit] TimeSinceThrottle
Type: float
