Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SceneCapture2DActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> SceneCaptureActor >> SceneCapture2DActor |
Contents |
- Package:
- Engine
- No known subclasses.
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCapture2DActor
Place this actor in the level to capture it to a render target texture. Uses a 2D scene capture component
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] CameraComp
Type: StaticMeshComponent
Default value: StaticMeshComponent'CamMesh0'
[edit] CameraMesh
Type: StaticMesh
Modifiers: notforconsole
Default value: StaticMesh'EditorMeshes.MatineeCam_SM'
[edit] DrawFrustum
Type: DrawFrustumComponent
Modifiers: const
used to draw the frustum lines and the texture surface
Default value: DrawFrustumComponent'DrawFrust0'
[edit] Default values
[edit] Subobjects
[edit] CamMesh0
Class: Engine.StaticMeshComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| CastShadow | False |
| CollideActors | False |
| HiddenGame | True |
[edit] DrawFrust0
Class: Engine.DrawFrustumComponent
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| FrustumColor |
|
[edit] SceneCapture2DComponent0
Class: Engine.SceneCapture2DComponent
No new values.
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
