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UE3:SceneCapture2DActor (UDK)
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| Object >> Actor >> SceneCaptureActor >> SceneCapture2DActor |
Contents |
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SceneCapture2DActor
Place this actor in the level to capture it to a render target texture. Uses a 2D scene capture component
[edit] Properties
[edit] DrawFrustum
Type: DrawFrustumComponent
Modifiers: const
used to draw the frustum lines and the texture surface
Default value: DrawFrustumComponent'DrawFrust0'
[edit] Default values
[edit] Subobjects
[edit] CamMesh0
Class: Engine.StaticMeshComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| CastShadow | False |
| CollideActors | False |
| HiddenGame | True |
| ReplacementPrimitive | None |
| StaticMesh | StaticMesh'EditorMeshes.MatineeCam_SM' |
[edit] DrawFrust0
Class: Engine.DrawFrustumComponent
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| FrustumColor |
|
||||||||||
| ReplacementPrimitive | None |
[edit] SceneCapture2DComponent0
Class: Engine.SceneCapture2DComponent
No new values.
