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UE3:SceneCaptureActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- SceneCapture2DActor, SceneCaptureCubeMapActor, SceneCaptureReflectActor
- This class in other games:
- UDK
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SceneCaptureActor
Base class for actors that want to capture the scene using a scene capture component
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'SceneCaptureActor'
[edit] SceneCapture
Type: SceneCaptureComponent
Modifiers: const
component that renders the scene to a texture
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | SpriteComponent'Sprite' |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
