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UE3:SceneCaptureComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> SceneCaptureComponent |
Contents |
- Package:
- Engine
- Known direct subclasses:
- SceneCapture2DComponent, SceneCaptureCubeMapComponent, SceneCapturePortalComponent, SceneCaptureReflectComponent
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCaptureComponent
Base class for scene recording components
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Capture'
[edit] bEnableFog
Type: bool
toggle fog
[edit] bEnablePostProcess
Type: bool
toggle scene post-processing
[edit] ClearColor
Type: Object.Color
background color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 0 |
[edit] FrameRate
Type: float
Modifiers: const
rate to capture the scene, TimeBetweenCaptures = Max( 1/FrameRate, DeltaTime), if the FrameRate is 0 then the scene is captured only once
Default value: 30.0
[edit] MaxStreamingUpdateDist
Type: float
if > 0, skip streaming texture updates for the scene capture if the Owner is further than this many units away from the viewer
[edit] MaxUpdateDist
Type: float
if > 0, skip updating the scene capture if the Owner is further than this many units away from the viewer
[edit] PostProcess
Type: PostProcessChain
Chain of post process effects for this post process view
[edit] SceneLOD
Type: int
level-of-detail setting
[edit] ViewMode
Type: ESceneCaptureViewMode
how to draw the scene
Default value: SceneCapView_LitNoShadows
[edit] Internal variables
[edit] bNeedsSceneUpdate
Type: bool
Modifiers: private, const, transient, native
TRUE if the scene capture needs to be updated in the scene
[edit] bSkipUpdateIfOwnerOccluded
Type: bool
if true, skip updating the scene capture if the Owner of the component has not been rendered recently
[edit] CaptureInfo
Type: pointer{FCaptureSceneInfo}
Modifiers: private, const, transient, native
ptr to the scene capture probe
[edit] ViewState
Type: pointer{FSceneViewStateInterface}
Modifiers: private, const, transient, native
pointer to the persistent view state for this scene capture
[edit] Enums
[edit] ESceneCaptureViewMode
- SceneCapView_Lit
- SceneCapView_Unlit
- SceneCapView_LitNoShadows
- SceneCapView_Wire
[edit] Native functions
[edit] SetFrameRate
modifies the value of FrameRate
