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UE3:SceneCapturePortalActor (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor >> SceneCapturePortalActor |
Contents |
- Package:
- Engine
- Direct subclass:
- PortalTeleporter
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCapturePortalActor
Place this actor in a level to capture the scene to a texture target using a SceneCapturePortalComponent
[edit] Default values
[edit] Subobjects
[edit] SceneCapturePortalComponent0
Class: Engine.SceneCapturePortalComponent
No new values.
[edit] StaticMeshComponent1
Class: Engine.StaticMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AlwaysLoadOnClient | False | ||||||||
| AlwaysLoadOnServer | False | ||||||||
| CastShadow | False | ||||||||
| CollideActors | False | ||||||||
| HiddenGame | True | ||||||||
| ReplacementPrimitive | None | ||||||||
| Scale3D |
|
||||||||
| StaticMesh | StaticMesh'EditorMeshes.MatineeCam_SM' |
[edit] StaticMeshComponent2
Class: Engine.StaticMeshComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| CastShadow | False |
| CollideActors | False |
| HiddenGame | True |
| ReplacementPrimitive | None |
| StaticMesh | StaticMesh'EditorMeshes.TexPropPlane' |
