The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:SceneCapturePortalActor (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor >> SceneCapturePortalActor

Contents

Package: 
Engine
Direct subclass:
PortalTeleporter
This class in other games:
UDK

SceneCapturePortalActor

Place this actor in a level to capture the scene to a texture target using a SceneCapturePortalComponent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] CameraComp

Type: StaticMeshComponent


Default value: StaticMeshComponent'StaticMeshComponent1'

[edit] CameraMesh

Type: StaticMesh

Modifiers: notforconsole


Default value: StaticMesh'EditorMeshes.MatineeCam_SM'

[edit] TexPropPlaneMesh

Type: StaticMesh

Modifiers: notforconsole


Default value: StaticMesh'EditorMeshes.TexPropPlane'

[edit] Default values

Property Value
Components[0] SceneCapturePortalComponent'SceneCapturePortalComponent0'
Components[1] StaticMeshComponent'StaticMeshComponent1'
Components[2] StaticMeshComponent'StaticMeshComponent2'
Rotation
Member Value
Pitch 0
Roll 0
Yaw 0
SceneCapture SceneCapturePortalComponent'SceneCapturePortalComponent0'
StaticMesh StaticMeshComponent'StaticMeshComponent2'

[edit] Subobjects

[edit] SceneCapturePortalComponent0

Class: Engine.SceneCapturePortalComponent

No new values.

[edit] StaticMeshComponent1

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
CastShadow False
CollideActors False
HiddenGame True
Scale3D
Member Value
X -1.0
Y 1.0
Z 1.0

[edit] StaticMeshComponent2

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
CastShadow False
CollideActors False
HiddenGame True

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Personal tools