The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:SceneCapturePortalComponent (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Revision as of 16:11, 17 May 2008 by Wormbo (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapturePortalComponent

Contents

Package: 
Engine
This class in other games:
UDK

SceneCapturePortalComponent

Captures the scene as if viewed through a portal to a 2D texture render target.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'Capture'

[edit] ScaleFOV

Type: float

Modifiers: const

scale field of view so that there can be some overdraw

Default value: 1.0

[edit] TextureTarget

Type: TextureRenderTarget2D

Modifiers: const

render target resource to set as target for capture

[edit] ViewDestination

Type: Actor

Modifiers: const

actor at the target view location for this portal (this will be the point where the scene is captured from)

[edit] Default values

Property Value
bSkipUpdateIfOwnerOccluded True
FrameRate 1000.0

[edit] Native functions

[edit] SetCaptureParameters

native noexport final function SetCaptureParameters (optional TextureRenderTarget2D NewTextureTarget, optional float NewScaleFOV, optional Actor NewViewDest)

interface for changing TextureTarget, ScaleFOV, and ViewDestination