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UE3:SceneCaptureReflectActor (UT3)

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UT3 Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor

Contents

Package: 
Engine
Direct subclass:
SceneCapturePortalActor
This class in other games:
UDK

SceneCaptureReflectActor

Place this actor in a level to capture the reflected/clipped scene to a texture target using a SceneCaptureReflectComponent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'SceneCaptureReflectActor'

[edit] StaticMesh

Type: StaticMeshComponent

Modifiers: const

draws the face using a static mesh

Default value: StaticMeshComponent'StaticMeshComponent0'

[edit] Internal variables

[edit] ReflectMaterialInst

Type: MaterialInstanceConstant

Modifiers: transient

material instance used to apply the target texture to the static mesh

[edit] Default values

Property Value
Components[1] SceneCaptureReflectComponent'SceneCaptureReflectComponent0'
Components[2] StaticMeshComponent'StaticMeshComponent0'
Rotation
Member Value
Pitch 16384
Roll 0
Yaw 0
SceneCapture SceneCaptureReflectComponent'SceneCaptureReflectComponent0'

[edit] Subobjects

[edit] SceneCaptureReflectComponent0

Class: Engine.SceneCaptureReflectComponent

No new values.

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: SceneCaptureActor.Sprite

No new values.

[edit] StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
CastShadow False
CollideActors False
HiddenGame True
Scale3D
Member Value
X 4.0
Y 4.0
Z 4.0
StaticMesh StaticMesh'EditorMeshes.TexPropPlane'
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