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UE3:SceneCaptureReflectActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor |
Contents |
- Package:
- Engine
- Direct subclass:
- SceneCapturePortalActor
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCaptureReflectActor
Place this actor in a level to capture the reflected/clipped scene to a texture target using a SceneCaptureReflectComponent
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'SceneCaptureReflectActor'
[edit] StaticMesh
Type: StaticMeshComponent
Modifiers: const
draws the face using a static mesh
Default value: StaticMeshComponent'StaticMeshComponent0'
[edit] Internal variables
[edit] ReflectMaterialInst
Type: MaterialInstanceConstant
Modifiers: transient
material instance used to apply the target texture to the static mesh
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Components[1] | SceneCaptureReflectComponent'SceneCaptureReflectComponent0' | ||||||||
| Components[2] | StaticMeshComponent'StaticMeshComponent0' | ||||||||
| Rotation |
|
||||||||
| SceneCapture | SceneCaptureReflectComponent'SceneCaptureReflectComponent0' |
[edit] Subobjects
[edit] SceneCaptureReflectComponent0
Class: Engine.SceneCaptureReflectComponent
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: SceneCaptureActor.Sprite
No new values.
[edit] StaticMeshComponent0
Class: Engine.StaticMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bAcceptsLights | False | ||||||||
| CastShadow | False | ||||||||
| CollideActors | False | ||||||||
| HiddenGame | True | ||||||||
| Scale3D |
|
||||||||
| StaticMesh | StaticMesh'EditorMeshes.TexPropPlane' |
