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UE3:ScriptConsoleEntry (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UIPanel >> ScriptConsoleEntry

Contents

Package: 
Engine
This class in other games:
UT3

Example of how to setup a complex widget which contains child widgets in unrealscript.

[edit] Constants

[edit] CONSOLE_PROMPT_TEXT

Value: "(> "


[edit] Properties

[edit] InputBox

Type: UIEditBox


Default value: UIEditBox'Engine.Default__ScriptConsoleEntry:ConsoleInputTemplate'

[edit] LowerConsoleBorder

Type: UIImage


Default value: UIImage'Engine.Default__ScriptConsoleEntry:LowerBorderTemplate'

[edit] UpperConsoleBorder

Type: UIImage


Default value: UIImage'Engine.Default__ScriptConsoleEntry:UpperBorderTemplate'

[edit] Default values

Property Value
PrimaryStyle
Member Value
DefaultStyleTag 'ConsoleStyle'
RequiredStyleClass Class'Engine.UIStyle_Combo'
WidgetTag 'ConsoleInputBox'

[edit] Subobjects

[edit] PanelBackgroundTemplate

Class: Engine.UIComp_DrawImage

Inherits from: UIPanel.PanelBackgroundTemplate

Property Value
ImageStyle
Member Value
DefaultStyleTag 'ConsoleBackgroundStyle'

[edit] WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UIPanel.WidgetEventComponent

No new values.

[edit] Functions

[edit] Events

[edit] PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.

[edit] Other instance functions

[edit] OnCreateChild

function OnCreateChild (UIObject CreatedWidget, UIScreenObject CreatorContainer)


[edit] SetValue

function SetValue (string NewValue)