Gah - a solution with more questions. – EntropicLqd
UE3:ScriptConsoleEntry (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UIPanel >> ScriptConsoleEntry |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Example of how to setup a complex widget which contains child widgets in unrealscript.
[edit] Constants
[edit] CONSOLE_PROMPT_TEXT
Value: "(> "
[edit] Properties
[edit] InputBox
Type: UIEditBox
Default value: UIEditBox'Engine.Default__ScriptConsoleEntry:ConsoleInputTemplate'
[edit] LowerConsoleBorder
Type: UIImage
Default value: UIImage'Engine.Default__ScriptConsoleEntry:LowerBorderTemplate'
[edit] UpperConsoleBorder
Type: UIImage
Default value: UIImage'Engine.Default__ScriptConsoleEntry:UpperBorderTemplate'
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| PrimaryStyle |
|
||||||
| WidgetTag | 'ConsoleInputBox' |
[edit] Subobjects
[edit] PanelBackgroundTemplate
Class: Engine.UIComp_DrawImage
Inherits from: UIPanel.PanelBackgroundTemplate
| Property | Value | ||||
|---|---|---|---|---|---|
| ImageStyle |
|
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UIPanel.WidgetEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
