Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:ScriptConsoleEntry (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UIPanel >> ScriptConsoleEntry |
Contents |
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Example of how to setup a complex widget which contains child widgets in unrealscript.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Constants
[edit] ConsolePromptText
Value: "(> "
[edit] Properties
[edit] InputBox
Type: UIEditBox
Modifiers: instanced
Default value: UIEditBox'Engine.Default__ScriptConsoleEntry:ConsoleInputTemplate'
[edit] LowerConsoleBorder
Type: UIImage
Modifiers: instanced
Default value: UIImage'Engine.Default__ScriptConsoleEntry:LowerBorderTemplate'
[edit] UpperConsoleBorder
Type: UIImage
Modifiers: instanced
Default value: UIImage'Engine.Default__ScriptConsoleEntry:UpperBorderTemplate'
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| PrimaryStyle |
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| WidgetTag | 'ConsoleInputBox' |
[edit] Subobjects
[edit] ConsoleInputTemplate
Class: Engine.UIEditBox
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| OnCreate | OnCreateChild | ||||||
| DataSource |
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| Position |
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| PrimaryStyle |
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| WidgetTag | 'InputBox' |
[edit] LowerBorderTemplate
Class: Engine.UIImage
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Position |
|
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| PrimaryStyle |
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| WidgetTag | 'LowerConsoleBorder' |
[edit] PanelBackgroundTemplate
Class: Engine.UIComp_DrawImage
Inherits from: UIPanel.PanelBackgroundTemplate
| Property | Value | ||||
|---|---|---|---|---|---|
| ImageStyle |
|
[edit] UpperBorderTemplate
Class: Engine.UIImage
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Position |
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| PrimaryStyle |
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| WidgetTag | 'UpperConsoleBorder' |
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UIPanel.WidgetEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] Initialized
Overrides: UIScreenObject.Initialized
Called once this screen object has been completely initialized, before it has called Initialize on its children.
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
