The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:ScriptedTexture (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D >> ScriptedTexture |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] bNeedsUpdate
Type: bool
Modifiers: transient
whether the texture needs to be redrawn. Render() will be called at the end of the tick, just before all other rendering.
[edit] bSkipNextClear
Type: bool
Modifiers: transient
whether or not to clear the texture before the next call of the Render delegate
[edit] Default values
| Property | Value |
|---|---|
| bNeedsTwoCopies | False |
[edit] Delegates
[edit] Render
Called whenever bNeedsUpdate is true to update the texture. The texture is cleared to ClearColor prior to calling this function (unless bSkipNextClear is set to true). bNeedsUpdate is reset before calling this function, so you can set it to true here to get another update next tick. bSkipNextClear is reset to false before calling this function, so set it to true here whenever you want the next clear to be skipped
