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UE3:SeqAct_DrumHit (UT3)
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| Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_DrumHit |
Contents |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
A custom action to demonstrate condensing a complex Kismet script into a single action.
[edit] Properties
[edit] Property group 'SeqAct_DrumHit'
[edit] BrightnessRampDownRate
Type: float
Default value: 0.5
[edit] BrightnessRampUpRate
Type: float
Light brightness interpolation rates
Default value: 0.1
[edit] BrightnessRange
Type: DistributionFloatUniform
Modifiers: editinline
Light brightness range
Default value: DistributionFloatUniform'LightBrightnessDistribution'
[edit] HitSound
Type: SoundCue
Sound to play on activation
[edit] Internal variables
[edit] CachedLights
Modifiers: transient
Cached list of lights to interpolate
[edit] LightBrightness
Type: float
Modifiers: transient
Current interpolation value
[edit] PulseDirection
Type: float
Modifiers: transient
Which direction are we currently interpolating brightness?
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| InputLinks[0] |
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| InputLinks[1] |
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| ObjCategory | "DemoGame" | ||||||||||
| ObjName | "Drum Hit" | ||||||||||
| VariableLinks[0] |
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| VariableLinks[1] |
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| VariableLinks[2] |
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[edit] Subobjects
[edit] LightBrightnessDistribution
Class: Engine.DistributionFloatUniform
| Property | Value |
|---|---|
| Max | 1.0 |
