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UE3:SeqEvent_RigidBodyCollision (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_RigidBodyCollision |
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Activated when an receives the OnRigidBodyCollision notification from the physics system. Originator: the actor that was just sitting there Instigator: the actor that did the colliding Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqEvent_RigidBodyCollision'[edit]
MinCollisionVelocity[edit]
Type: float
Minimum impact speed (along contact normal) for this event to fire.
Default values[edit]
Property | Value | ||||||||||||
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bPlayerOnly | False | ||||||||||||
ObjCategory | "Physics" | ||||||||||||
ObjName | "Rigid Body Collision" | ||||||||||||
VariableLinks[1] |
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VariableLinks[2] |
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