Cogito, ergo sum
UE3:SequenceObject (UDK)
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| Object >> SequenceObject |
- Package:
- Engine
- Direct subclasses:
- SequenceFrame, SequenceOp, SequenceVariable
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Base class for all Kismet related objects.
[edit] Properties
[edit] Property group 'SequenceObject'
[edit] bOutputObjCommentToScreen
Type: bool
Should this object display ObjComment when activated?
[edit] bSuppressAutoComment
Type: bool
Should we suppress the 'auto' comment text - values of properties flagged with the 'autocomment' metadata string.
Default value: True
[edit] ObjComment
Type: string
User editable text comment
[edit] Internal variables
[edit] bDeletable
Type: bool
Whether or not this object is deletable.
Default value: True
[edit] bDrawFirst
Type: bool
Should this object be drawn in the first pass?
[edit] bDrawLast
Type: bool
Should this object be drawn in the last pass?
[edit] DrawHeight
Type: int
Cached drawing dimensions
[edit] DrawWidth
Type: int
Cached drawing dimensions
[edit] ObjCategory
Type: string
Modifiers: editoronly
Editor category for this object. Determines which kismet submenu this object should be placed in
[edit] ObjColor
Type: Object.Color
Modifiers: editoronly
Color used to draw the object
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] ObjInstanceVersion
Type: int
Modifiers: const
Class vs instance version, for offering updates in the Kismet editor
[edit] ObjName
Type: string
Modifiers: editoronly
Text label that describes this object
Default value: "Undefined"
[edit] ObjPosX
Type: int
Modifiers: editoronly
Visual position of this object within a sequence
[edit] ObjPosY
Type: int
Modifiers: editoronly
Visual position of this object within a sequence
[edit] ObjRemoveInProject
Modifiers: editoronly
List of games that do not want to display this object
[edit] ParentSequence
Type: Sequence
Modifiers: const, noimport
Sequence that contains this object
[edit] Functions
[edit] Static events
[edit] GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
[edit] Native functions
[edit] GetWorldInfo
Returns the current world's WorldInfo, useful for spawning actors and such.
[edit] ScriptLog
Writes out the specified text to a dedicated scripting log file.
Parameters:
- LogText - the text to print
- bWarning - true if this is a warning message. Warning messages are also sent to the normal game log and appear onscreen if Engine's configurable bOnScreenKismetWarnings is true
[edit] Events
[edit] IsPastingIntoLevelSequenceAllowed
Determines whether objects of this class are allowed to be pasted into level sequences.
Returns:
- TRUE if this sequence object can be pasted into level sequences.
[edit] IsPastingIntoUISequenceAllowed
Determines whether objects of this class are allowed to be pasted into UI sequences.
Returns:
- TRUE if this sequence object can be pasted into UI sequences.
[edit] IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor
[edit] IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor
