There is no spoon

UE3:SequenceObject (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject
Package: 
Engine
Direct subclasses:
SequenceFrame, SequenceOp, SequenceVariable
This class in other games:
UT3

Base class for all Kismet related objects.

Properties[edit]

Property group 'SequenceObject'[edit]

bOutputObjCommentToScreen[edit]

Type: bool

Should this object display ObjComment when activated?

bSuppressAutoComment[edit]

Type: bool

Should we suppress the 'auto' comment text - values of properties flagged with the 'autocomment' metadata string.

Default value: True

ObjComment[edit]

Type: string

User editable text comment

Internal variables[edit]

bDeletable[edit]

Type: bool

Whether or not this object is deletable.

Default value: True

bDrawFirst[edit]

Type: bool

Should this object be drawn in the first pass?

bDrawLast[edit]

Type: bool

Should this object be drawn in the last pass?

DrawHeight[edit]

Type: int

Cached drawing dimensions

DrawWidth[edit]

Type: int

Cached drawing dimensions

ObjCategory[edit]

Type: string

Modifiers: editoronly

Editor category for this object. Determines which kismet submenu this object should be placed in

ObjColor[edit]

Type: Object.Color

Modifiers: editoronly

Color used to draw the object

Default value:

Member Value
A 255
B 255
G 255
R 255

ObjInstanceVersion[edit]

Type: int

Modifiers: const

Class vs instance version, for offering updates in the Kismet editor

ObjName[edit]

Type: string

Modifiers: editoronly

Text label that describes this object

Default value: "Undefined"

ObjPosX[edit]

Type: int

Modifiers: editoronly

Visual position of this object within a sequence

ObjPosY[edit]

Type: int

Modifiers: editoronly

Visual position of this object within a sequence

ObjRemoveInProject[edit]

Type: array<string>

Modifiers: editoronly

List of games that do not want to display this object

ParentSequence[edit]

Type: Sequence

Modifiers: const, noimport

Sequence that contains this object

Functions[edit]

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Native functions[edit]

GetWorldInfo[edit]

native final function WorldInfo GetWorldInfo ()

Returns the current world's WorldInfo, useful for spawning actors and such.

ScriptLog[edit]

native final function ScriptLog (string LogText, optional bool bWarning)

Writes out the specified text to a dedicated scripting log file.

Parameters:

  • LogText - the text to print
  • bWarning - true if this is a warning message. Warning messages are also sent to the normal game log and appear onscreen if Engine's configurable bOnScreenKismetWarnings is true

Events[edit]

IsPastingIntoLevelSequenceAllowed[edit]

event bool IsPastingIntoLevelSequenceAllowed ()

Determines whether objects of this class are allowed to be pasted into level sequences.

Returns:

TRUE if this sequence object can be pasted into level sequences.

IsPastingIntoUISequenceAllowed[edit]

event bool IsPastingIntoUISequenceAllowed ()

Determines whether objects of this class are allowed to be pasted into UI sequences.

Returns:

TRUE if this sequence object can be pasted into UI sequences.

IsValidLevelSequenceObject[edit]

event bool IsValidLevelSequenceObject ()

Determines whether this class should be displayed in the list of available ops in the level kismet editor.

Returns:

TRUE if this sequence object should be available for use in the level kismet editor

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor