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UE3:SkeletalMeshActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- MorphTestActor, SkeletalMeshActorMAT, SkeletalMeshActorSpawnable, UTSPGlobe
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'SkeletalMeshActor'
[edit] LightEnvironment
Type: LightEnvironmentComponent
Modifiers: const, editconst
Default value: DynamicLightEnvironmentComponent'MyLightEnvironment'
[edit] SkeletalMeshComponent
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'SkeletalMeshComponent0'
[edit] Internal variables
[edit] FacialAudioComp
Type: AudioComponent
Default value: AudioComponent'FaceAudioComponent'
[edit] ReplicatedMesh
Type: SkeletalMesh
Modifiers: repnotify
Used to replicate mesh to clients
[edit] Default values
[edit] Subobjects
[edit] FaceAudioComponent
Class: Engine.AudioComponent
No new values.
[edit] MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
| Property | Value |
|---|---|
| bEnabled | False |
[edit] SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Animations | AnimNodeSequence'Engine.Default__SkeletalMeshActor:AnimNodeSeq0' | ||||||||
| bForceMeshObjectUpdates | True | ||||||||
| BlockZeroExtent | True | ||||||||
| CollideActors | True | ||||||||
| LightEnvironment | DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshActor:MyLightEnvironment' | ||||||||
| RBChannel | RBCC_GameplayPhysics | ||||||||
| RBCollideWithChannels |
|
[edit] Functions
[edit] Events
[edit] BeginAnimControl
Overrides: Actor.BeginAnimControl
Called when we start an AnimControl track operating on this Actor. Supplied is the set of AnimSets we are going to want to play from.
[edit] FinishAnimControl
Overrides: Actor.FinishAnimControl
Called when we are done with the AnimControl track.
[edit] GetActorFaceFXAsset
Overrides: Actor.GetActorFaceFXAsset
Used by Matinee in-game to mount FaceFXAnimSets before playing animations.
[edit] GetFaceFXAudioComponent
Overrides: Actor.GetFaceFXAudioComponent
Used to let FaceFX know what component to play dialogue audio on.
[edit] OnSetMaterial
[edit] OnSetSkeletalMesh
[edit] PlayActorFaceFXAnim
Overrides: Actor.PlayActorFaceFXAnim
Handler for Matinee wanting to play FaceFX animations in the game.
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] ReplicatedEvent
Overrides: Actor.ReplicatedEvent
[edit] SetAnimPosition
Overrides: Actor.SetAnimPosition
Called each from while the Matinee action is running, with the desired sequence name and position we want to be at.
[edit] SetAnimWeights
Overrides: Actor.SetAnimWeights
Called each from while the Matinee action is running, to set the animation weights for the actor.
[edit] StopActorFaceFXAnim
Overrides: Actor.StopActorFaceFXAnim
Handler for Matinee wanting to stop FaceFX animations in the game.
[edit] Other instance functions
[edit] DoKismetAttachment
Overrides: Actor.DoKismetAttachment
Performs actual attachment. Can be subclassed for class specific behaviors.
[edit] IsActorPlayingFaceFXAnim
Overrides: Actor.IsActorPlayingFaceFXAnim
Returns TRUE if this actor is playing a FaceFX anim.
[edit] OnPlayFaceFXAnim
Function for handling the SeqAct_PlayFaceFXAnim Kismet action working on this Actor.
[edit] OnToggle
Handling Toggle event from Kismet.
